Problems with floating runways when using FS98 scenery in FS2000

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Q:

PROBLEMS WITH FLOATING RUNWAYS WHEN USING FS98 SCENERY IN FS2000

A:

By now those adventurous simmers would have seen those pesky floating runways when trying to load up FS98 sceneries in FS2000. I was led to believe that the way to fix this is to insert and adjust the "flatten" command inScenery.cfg. I have news: it doesn't really work perfectly. There is always that 10 feet or so "dead" space where the runway and ground don't meet.

Let me offer another solution. Use Chuck Dome's "Runway generator" program. Its easy its fast (available here in Flightsim.com). I will give a brief instruction on how to use it since the program has no instructions.

Install and specify your preferred location. Go to your FS98 scenery in FS2000 itself. You are trying to REPLACE the floating runway. Use the Map View (Top Down) and slew to the centre of the runway (centre in respect to width and length). Record the longitude and latitude. Note altitude and Heading as well. EXIT FS2000. Run the Runway program and input the information. Runway widths are usually 200 feet and lengths can be determined by any Airport Maps. The heading is the TRUE heading (don't use the exact FS2000 heading, you need to adjust around 10to 20 degrees depending on location). Generate the Runway.bgl file. Rename it ifyou want and enter into your FS98 Scenery Folder. Run FS2000 and you will see the new Runway on top of the old runway (don't worry, no floating problem). If you are off, run the Runway program and adjust your input. You can generate as many runways in an airport as you wish as long as you keep renaming the default runway.bgl otherwise it will overwrite each time.

All CREDITS go to Chuck Dome for his fantastic program. Simple yet profound.

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