PDA

View Full Version : MSTS-X


Pages : [1] 2

  1. MSTS and MSTS-X
  2. Microsoft Announces New Train Simulator
  3. Video of Ground level detail from MSFS X
  4. Thanks, Nels!
  5. MSTS-X across the Pond
  6. Complete DC-Boston NEC route this time (my wish)!
  7. MSTS-X, what's it all about ?
  8. MSTS-X Design Tools - Speculations?
  9. WHAT? New MSTS?
  10. Some things we'd like to see in the sim.
  11. Would this be possible?
  12. Looped sounds
  13. Contract job opportunities for Train Sim fans
  14. Will this come to fruition?
  15. Things Realistically Possible in TSX, A Comprehensive List
  16. Unit of measure?
  17. Backwards Compatable?
  18. Skunk Train would be awsome!!!
  19. Months Under Development And No Shots?
  20. Some good News!!
  21. MSTS-X compatibility
  22. Will Catenary look better in MSTS-X
  23. Better In Cab Assistance
  24. If you ask me...
  25. A Thought....
  26. Flying over Google Earth in FSX
  27. TS does not recognize keyboard input
  28. New sim
  29. MSTS-X
  30. MSTS-X and Multiplayer
  31. My 2 Cents
  32. Pictures of X!!!!
  33. Future of MSTS-X ???
  34. Holiday 08 Release
  35. Backward Compatibility
  36. MSTS 2
  37. NEW MICROSOFT TRAIN-SIM?
  38. Graphics In The New Sim
  39. Can We Make This One A Bit More User-Friendly, Microsoft?
  40. Signs of Life?
  41. Microsoft Train Simulator 2 Screenshots
  42. read this
  43. I Think You Guys Missed This!
  44. MSTS2 fact Sheet
  45. MSTS 2 Fact Sheet
  46. Question to Developers at Aces/MS
  47. More news
  48. Press Kit?
  49. No Union Pacific Routes Are Candidates For MSTS 2
  50. My Thoughts On How The Sim Will Turn Out
  51. tdragger's Blog Post Question...
  52. Yet more news at 3dtrains
  53. MSTS2 PRESS KIT SCREENSHOTS
  54. Something is different..
  55. Terrain
  56. Modelling S/W for MSTS-X?
  57. The "Entire World Map"
  58. A question for Tdragger
  59. Diamonds.
  60. More videos
  61. Another Message for Tdragger
  62. Distance to max object display
  63. Ok, my turn for a dumb question...
  64. Photo scenery in the FSX engine
  65. Rocking Motion
  66. about backwards compatibility
  67. Free Cam
  68. diamonds & switch sounds
  69. From the MSTS X website on creating rolling stock
  70. Environment X
  71. Looking at FSX and MSTS-X
  72. Working Live Steam in Africa
  73. Night
  74. Detonators?!
  75. To tdragger: steam loco eye candy?
  76. msts had good stuff that should be in msts2
  77. New Site
  78. Art Renders
  79. One concern...
  80. More New MSTS2 Screen Shots
  81. Self shadowing under DirectX 10
  82. Thoughts about the Fourth Dimension
  83. Worried about that new $2500+ compy for next year?
  84. amtrak
  85. Use Of "Aircraft Yoke" in MSTSX
  86. Aircraft and Railroads sharing the same world
  87. Steam
  88. Tdragger Leaves Aces as of Yesterday
  89. AI Dispatcher - Has a Voice !
  90. A couple of questions
  91. Will you be able to put old train simulator engines into the new game??
  92. Are there alot of different railroads for the new TSX and alot more USA Routes??
  93. New MSTS Screenshots Have Been Posted
  94. MSTS 2
  95. Aces please take note: moving trains in MSTS2 and FSX:
  96. 3rd Party and Payware Add-Ons?
  97. Would These PC Specs Be Good For MSTS X?
  98. World of Rails?
  99. Microsoft out in Altonna, PA
  100. Included Routes
  101. Steam Generators
  102. December 2007 MSTS-X Rolling Stock Renders
  103. New Stuff on the table !
  104. Cab Question
  105. Multiplayer?
  106. Getting back on track
  107. Using fonts as car numbers
  108. Will there be a Demo for Train Simulator X before it comes out??
  109. What about Hot Boxes and Detectors?
  110. Will there be a locomotive editor included in the game?
  111. Tell me it aint so!
  112. Specs For New Computer When Train Sim 2 Comes Out
  113. Dem's da brakes...
  114. Derailments in the new game?
  115. Passenger Trains
  116. Satellite Imagery and track laying...
  117. walking/errors
  118. Passenger Trains--Amtrak
  119. Weather
  120. release date?
  121. VRTS (a long post and an idea of mine.)
  122. MSTS 2 for XP as well as Vista
  123. just an another idea
  124. The future of animations
  125. Video?
  126. Wouldn't it be cool
  127. Old vs. New...
  128. Turntables and Transfer Table
  129. Gevo's
  130. AI/DPU engine files
  131. MSTS-X Pushed Back To 2009
  132. Detailed Screenshots!!
  133. MSTS2 and the rest of the World
  134. New MSTS-X Video?
  135. This is old, but sorry - I need the answer.
  136. Multicore?
  137. Terrain Painting, KRS has it, will MSTS 2?
  138. Hello ...
  139. TS2 Insider Update
  140. Dual Monitor Support?
  141. ES44DC exhaust stack position
  142. Steam?
  143. ??????
  144. Folder and file naming convention for content
  145. A ponder about the Devs
  146. compatibility, safety features?
  147. new renders
  148. TA part of the MSTS-X team?
  149. MSTS2 horn
  150. Please.. Don't put the FSX bugs in MSTS-X!!
  151. PLZ do a better Route Builder program + if mstsx comes out
  152. First Gen or Second Gen
  153. Suggestion for TS Tools
  154. Ideas for Multiplayer
  155. cupler over switches test.
  156. New route announcement
  157. Quick Questions
  158. one thing I'd like to see
  159. just a thought
  160. Some Thoughts on Interaction
  161. Product activation
  162. Engine Isolation
  163. No un-drivable locomotives please
  164. MSTS 2 Locomotive Roster
  165. Want to work on TS2
  166. Limitations of scale trap!
  167. green checkmark
  168. locomotive functions and sound!
  169. More Animating Parts on locos/cars
  170. Activities, Signalling and Train Prioritisation
  171. Radio?
  172. Suggestions (all parts)
  173. TS2 update
  174. Just Wondering
  175. pop up messages during play time
  176. BVE Physics?
  177. New View Features
  178. You know what wpould be cool?
  179. Anyone looking for a job?
  180. Hey Rick
  181. What routes are you planning to work on?
  182. For the nay sayers
  183. Wheels/trucks
  184. Foremans limits
  185. Another thought
  186. Interesting
  187. Switchman function
  188. Wish List of Use of AI trains in MSTS 2
  189. Rythmic Rocking
  190. Perhaps stating the obvious - AI related events
  191. I know this may sound radical...
  192. NECv4
  193. record/playback
  194. Mimic Activity Easily
  195. The NEW Sim
  196. Default rolling stock for activities and routes
  197. London to Edinburgh Line
  198. Will Horns Blow...?
  199. First
  200. Renders of Rolling Stock from the original MSTS 2
  201. new OS.
  202. Satellite image tiling supported as in FSX?
  203. NEW and Brief Intro
  204. Train Sim Fans Wanted!!!!!
  205. About horn sounds.....
  206. Microsoft Train Simulator 2
  207. MSTS-X Routes
  208. Random activities and multi-player
  209. My Tribute Video to the Original Train Simulator 2
  210. Amtrak Passenger Trains
  211. API for MSTS-X?
  212. New Graphics Engine for MSTS2
  213. Locomotive Sounds
  214. MSTS compadability with msts2
  215. MSTSX versus KRS
  216. North American Grade Crossing Signals/ North American Locomotive Ditch Lights
  217. Full DX10 Support?
  218. Okay you guys this is what we need for Steam Locomotives in the new game!!
  219. 3D canvas export example for FSX(TS2)
  220. Articulated Sets
  221. What I would like to see: proper design
  222. Copyright protection
  223. Is there anybody going for a 1st look this weekend??
  224. I Have Seen It, It will Be Awesome
  225. Train Simulator-2 AI Trains For Real Activities
  226. TSInsider: New Look
  227. train sim 2 op sys
  228. Video Footage From National Train Show
  229. Operating Turntables
  230. A whole world of track but what time frame ??
  231. Hump Yards?
  232. Problems w/ New Website
  233. Fps
  234. New photos of MSTSX demo
  235. Tutorials
  236. PhysX in MSTS-X
  237. still a little confused
  238. weather?
  239. New Forum for MSTS 2
  240. New video from NTS
  241. GE sounds- Gevo vs. Dash 9
  242. Shadows? Dynamic Shadows?
  243. Some Questions
  244. Any Coal-Fired Locomotives?
  245. Hotbox and Defects?
  246. Random Factors
  247. Great rail journeys
  248. Multi player for Double and Tripple Headed Steam Trains
  249. Sound to be supplied with TS2
  250. Routes People will Touch Up for New MSTS X