dyvach
06-08-2002, 01:33 PM
Hi guys,
been doing first early geometry test for msTS port of Acela passenger cars, when ran into strange problem. See yourself.
watch the seats in the coach:
http://forums.flightsim.com/dcforum/User_files/3d022f6434419e2d.jpg
now you see it...
http://forums.flightsim.com/dcforum/User_files/3d022fb935ddb759.jpg
still can see it...
http://forums.flightsim.com/dcforum/User_files/3d02300237a120e5.jpg
and now you don't. :o
as far as i can tell, msTS stops rendering seats surface when the camera is looking toward the Y+ edge of the coach. As soon as it starts looking at Y- half, the seats are back.
The surface is alpha-mapped to get more accurate shape, so are the windows (both outside and inside) I've tried different ways of sorting with various priorities, but this doesn't seem to change anything.
I can fix it by simply disabling alpha mapping for the seats, and the visual difference isn't that big... just curious if anyone knows what may cause that.
been doing first early geometry test for msTS port of Acela passenger cars, when ran into strange problem. See yourself.
watch the seats in the coach:
http://forums.flightsim.com/dcforum/User_files/3d022f6434419e2d.jpg
now you see it...
http://forums.flightsim.com/dcforum/User_files/3d022fb935ddb759.jpg
still can see it...
http://forums.flightsim.com/dcforum/User_files/3d02300237a120e5.jpg
and now you don't. :o
as far as i can tell, msTS stops rendering seats surface when the camera is looking toward the Y+ edge of the coach. As soon as it starts looking at Y- half, the seats are back.
The surface is alpha-mapped to get more accurate shape, so are the windows (both outside and inside) I've tried different ways of sorting with various priorities, but this doesn't seem to change anything.
I can fix it by simply disabling alpha mapping for the seats, and the visual difference isn't that big... just curious if anyone knows what may cause that.