HAC
06-06-2001, 04:43 PM
OK..
I've edited the BMP amd TGA files. and am ready to start the compile. Lets say I'm using the standard Dash-9 loco, but with a
new skin. Lets call it ABC. So now I have ABC.bmp and ABC.tga.
I've renamed and edited (and saved as Unicode) the .s .sd and .eng files. These are all in an ABC sub-folder in the TRAINSET folder. I've copied over the DASH-9 folder as well..
What should my ace files be named?.. Do I use the usd2dash9col1
and col2 filenames? Do I need the rest of the dash-9 files (dash9.ace,loco.ace, us2dash9.ace, etc.) in the subfolder as well? If someone can give me a good detailed explanation of what file names MUST be present and where , I'd be happy to start writing the FAQ.. Any info on how the texture mapping is laid out would help as well, so I van have a go at skin templates..
Thanks,
Harold
I've edited the BMP amd TGA files. and am ready to start the compile. Lets say I'm using the standard Dash-9 loco, but with a
new skin. Lets call it ABC. So now I have ABC.bmp and ABC.tga.
I've renamed and edited (and saved as Unicode) the .s .sd and .eng files. These are all in an ABC sub-folder in the TRAINSET folder. I've copied over the DASH-9 folder as well..
What should my ace files be named?.. Do I use the usd2dash9col1
and col2 filenames? Do I need the rest of the dash-9 files (dash9.ace,loco.ace, us2dash9.ace, etc.) in the subfolder as well? If someone can give me a good detailed explanation of what file names MUST be present and where , I'd be happy to start writing the FAQ.. Any info on how the texture mapping is laid out would help as well, so I van have a go at skin templates..
Thanks,
Harold