RailroadKing
06-02-2001, 07:06 PM
Now I am getting familiar with all of this. I managed to get a new route built, well I should call it a layout though because right now its only track and a few hills with a couple of switches. But the good news is...I created it in only about an hour. Yes it is small but I was able to drive a diesel on it for a while on a tour activity. It would be possible to make a couple of cool activities with it. As far as the Route Geometry Extractor I am still unsure of what it actually is supposed to do but I am getting ideas. Here are some things I had found out:
In the RGE(route geometry extractor) when you select to start a new route there is a director patch at the top thats titled source template. I think this is where MSTS actually goes to get all of the objects and terrain for your new route. It defaults to a basic template directory which has only very basic objects and terrain tiles. When you select browse to change the directory it will stay the same. You have to actually type in the directory name there. But the thing is I have tried this and it still somehow used the template directory. I think there is something that should be done to change this path but I am not sure what it is because that browse function don't seem to work.
Here are some tips that may help others:
You can use the height tool in the Route Editor to make hills and mountains pretty easy. All you have to do is select the area of terrain you want to raise or lower, then press the UP or DOWN arrow on the KEYPAD(note the Keypad not Keyboard). I was having fun messing with this :) Can someone say Mt Everest...hehe
The dynamic track sections are very useful because you can make them as long as you want and turn the track as much as you want. But you do have to go to window at the top and select dynamic track so it will show the control window that allows you to set it up how you want.
To delete anything in the editor such as a track or object, just pick the select object tool then the object will turn red then you press the DELETE key. Note on some tracks, i think the dynamic ones, you have to select the green symbol at the end of the track then it will turn black then you can press DELETE to delete it. Other track sections will just turn red showing they are selected and allowing you to delete.
Anyway, I found out all of this just by reading the help sections that come with those editors and a little bit of experimenting. Those help sections are actually pretty good and have more info then what I originally thought. You just have to select all of those highlighted parts and it brings you to much more info.
Now even though I still have some things to undertand here those editors are easier then what I first thought they would be. They did look confusing at first but I am starting to get the hang of it now that I have read some more. At last, once I find out how to load in the terrain tiles and objects you can bet I will be on the role. :)
In the RGE(route geometry extractor) when you select to start a new route there is a director patch at the top thats titled source template. I think this is where MSTS actually goes to get all of the objects and terrain for your new route. It defaults to a basic template directory which has only very basic objects and terrain tiles. When you select browse to change the directory it will stay the same. You have to actually type in the directory name there. But the thing is I have tried this and it still somehow used the template directory. I think there is something that should be done to change this path but I am not sure what it is because that browse function don't seem to work.
Here are some tips that may help others:
You can use the height tool in the Route Editor to make hills and mountains pretty easy. All you have to do is select the area of terrain you want to raise or lower, then press the UP or DOWN arrow on the KEYPAD(note the Keypad not Keyboard). I was having fun messing with this :) Can someone say Mt Everest...hehe
The dynamic track sections are very useful because you can make them as long as you want and turn the track as much as you want. But you do have to go to window at the top and select dynamic track so it will show the control window that allows you to set it up how you want.
To delete anything in the editor such as a track or object, just pick the select object tool then the object will turn red then you press the DELETE key. Note on some tracks, i think the dynamic ones, you have to select the green symbol at the end of the track then it will turn black then you can press DELETE to delete it. Other track sections will just turn red showing they are selected and allowing you to delete.
Anyway, I found out all of this just by reading the help sections that come with those editors and a little bit of experimenting. Those help sections are actually pretty good and have more info then what I originally thought. You just have to select all of those highlighted parts and it brings you to much more info.
Now even though I still have some things to undertand here those editors are easier then what I first thought they would be. They did look confusing at first but I am starting to get the hang of it now that I have read some more. At last, once I find out how to load in the terrain tiles and objects you can bet I will be on the role. :)