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View Full Version : A few Ac tivity building questions


mikedc3
03-27-2002, 10:46 PM
Hi,
I'm working on an activity for OnWV, It's basicly done but I'm having trouble getting everything timed right as far as meets go. The train in the editor run's slower that the train I run in the sim. In other words the meets I set up in the editor don't work out so well because I get to the meeting point too soon when I run the sim. I see in the editor that when you place a location event, there is an outcome option to " trigger an event" What is this? Can I use this to start an AI train? In other words can I set a location event so that when I get to MP 10 an AI train starts along it's path at MP 20? What I'm doing now is I work in the editor and then run the sim while taking note of the times I reach certian locations. Then I have to go back in the editor to tweek the start times of my AI trains to try to get the meets right. This seems like a long process and I'm thinking there has got to be a better way. This it the first activity that I havent given up on and I want to get it uploaded with the meets set up right.

Also, Can someone point me to a tutorial on packing the activity and getting it up on the site correctly?

Thanks,
MIKE

rgarber
03-28-2002, 12:00 AM
Mike,

The thing about the OH & WV is northbound is always on the right side, southbound on the left side (of the tracks). I don't think this has anything to do with the speed btw. I think where the slow downs are coming from is when the dispatcher sees a train has to take a turnout, speed is reduced to 40mph. I agree it does seem to be the trains are even moving slower than that on the VCR playback. The good thing is that while this maybe messing up planning a meet, the signals do seem to be behaving better at protecting the trains.

Rich Garber