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jantorre
04-07-2003, 11:22 AM
Hi,
I am in the planning stages of building a route, and have just starting to building objects.
Im slowly learning but came across a problem:
How to texture objects(!)

On the mackoy site this is the code(csv):

SetTextureCoordinates,NVertex,Tu,Tv

Coordinate of texture mapping is set.

NIndex: Sets texture mapping the index of the apex which
Tu and Tv: Coordinate of texture mapping

Can somebody explain this code?or the b3d format, or anything;-)
What does Tu and Tv mean?

English is not my mother tongue and it is hard for me to understand this...

Thanks in advance!

Sorry for my bad english
Jan-Tore
Norway;-)

tof63
04-07-2003, 11:46 AM
I am also a "not English mother language speaker", but I learnt these concepts on Alfred Barten's site http://alfredbarten.com/

Follow the link to BVE works, then to Developer guide, then to Investigations - Object basics.
The object format explained is RW, but the concept is the same:

Coordinates(RW) -> SetTextureCoordinates(CSV)

Cheers,
Luigi Cartello
http://web.tiscali.it/lcartello/index.html

Stooopid_person
04-07-2003, 11:54 AM
One is the number of times the image is applied horizintally and the other one is vertically.