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View Full Version : Suggestion for the world editor


oinx
08-12-2006, 01:25 PM
Hello,

I would like to make the following suggestion as a feature for the world editor:

Similar to the VBA macro editor supplied with products such as Excel and Word, I would think that a similar macro facility for the terrain and world editor would be an incredible productivity tool.

User actions would translate into simple (or not-so-simple) script commands. The scripts in turn could then be repeated, parameterised, and even be generated by another program. The BVE sim uses a player piano script paradigm which is not entirely unlike what I would expect here.

At the recent ACM Siggraph 2006 convention in Boston, one animated film (RAMA, by Eric Bruneton) was shown which featured a procedurally modeled cylindrical world. I think that support for procedural content placement, track generation, terrain manipulation, and so on opens up new horizons in route creation.

It also opens up a migration path for MSTS routes and routes from other sims.

Thank you for your consideration.