View Full Version : A Digital Day Trip…
CARex
09-09-2006, 10:27 AM
…in Hartford offered a couple hundred local building textures. Previous ‘City Blox’ exercises utilized textures that were (ahem) borrowed from a commercial texture site. As the cost of said textures (in my opinion) was prohibited I needed to acquire my own. Not only for (reasonable) project accuracy but for distribution freedom as well.
Below is one of my favorites from the day’s efforts. Now… onto the rest of the project.
Have a sparkling day,
Bob
http://forums.flightsim.com/vbts/up1/110402.jpg
http://forums.flightsim.com/vbts/up1/110403.jpg
Nice one, Bob! :)
Cheers!
Marc - 3DTrains
http://www.3dtrains.com
[link:www.3dtrains.com/products/index.shtml|http://www.3dtrains.com/images/pro_funit_atsfmain.jpg]
Pro Series v4.0 SuperPacks
CARex
09-10-2006, 11:34 AM
Thanx Marc,
Here are a couple others.
Three of which are across the street(s) from the downtown Union Place Station.
They are just test pieces to check textures.
46 Union Plc…
http://forums.flightsim.com/vbts/up1/110459.jpg
450 Church St…
http://forums.flightsim.com/vbts/up1/110460.jpg
74 Union Plc (work in progress)…
http://forums.flightsim.com/vbts/up1/110461.jpg
Just for fun, a building demo across the interstate…
http://forums.flightsim.com/vbts/up1/110462.jpg
Have a sparkling day,
Bob
evilkat
09-10-2006, 03:22 PM
Those are looking good Bob, keep up you good work. :-)
rfranzosa
09-10-2006, 03:53 PM
WOW. Great work, Bob.
Rick Franzosa
ZosaTrains
sstyrnol
09-10-2006, 04:01 PM
I think in many routes, well researched and well made custom buildings are still lacking! Try also to offer these buildings in "groups" so as to reduce the tile count.
Keep up the good work!
CARex
09-10-2006, 05:41 PM
Thanx Ernie, Rick...
Thanx for the kudos’ Sebastian.
You’re absolutely correct about groups. My previous ‘City Blox’ (as I’ve come to call them) usually come in under 200 poly’s and of course count as one item.
Again, thanx for the interest and have a sparkling weekend.
Bob
http://forums.flightsim.com/ts/dcboard.php?az=show_topic&forum=7&topic_id=89333&mesg_id=&page=&mode=full#89378
dmikulec
09-14-2006, 06:33 PM
"well researched and well made custom buildings are still lacking!"
Or how about the fact that after all these years, there's still not a single prototype coaling tower model available.
Nice work on structures. Keep at it!
Dave!
briwdou
09-14-2006, 11:48 PM
Teach us oh sensei Bob. We are not worthy. :-) :P
Good work, Bob. I'm trying a object in SketchUp...It's around 700 polys right now...but I've indented the windows and the front.
http://forums.flightsim.com/vbts/up1/110668.jpg
CARex
09-15-2006, 02:54 AM
You've got mail!!
lnghairedwizard
09-16-2006, 02:26 AM
Fantastic work there, Bob!!! :)
What are the specs on the digital camera you used to take those texture shots?
Bill Bzak
www.lhwfoundries.com
CARex
09-16-2006, 09:42 AM
Hi Bill,
Glad to see you back on board.
The camera… four or five years ago was state of the art, but nothing special by today’s standards. Like all things electronic, one can purchase twice the camera for half the money today.
It’s been manhandled quite a bit but like an old Timex… ‘takes a licking, and keeps on ticking’. I use it almost everyday for work and the body is beginning to look like it’s been around the block a few times despite being cased.
A Sony Cyber Shot (Digital Still Camera) DSC-S50, 2.1 mega pixels, 6:1 Zoom ratio (3x optical, 3x digital), Sony Lens f =6.1 - 18.3mm.
I’ve been entertaining a replacement but its been so damn reliable… why? I was so impressed with its performance, a couple/three years ago I bought a Sony Viao Laptop… which proved to be a mistake (since replaced). ‘Ya win some… ya lose some’.
Have a sparkling day,
Bob
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