lnghairedwizard
09-16-2006, 01:54 AM
Hiya folks, longtime no see!!!
As some of you may know, I was onboard with TMTS for a while there until the home version was put "on Hold"..unfortuanately. With that, I took a hiatus to get back into playing in live Rockbands so my presence here had been reduced to occasionally browsing the forums as opposed to actively contributing.
Fortuanately, I've gotten back into it recently despite some comp problems slowing things down..(looking forward to getting a new system in the near future whenever possible).
It's been quite awhile for a freeware release so I've decided to release a smaller, freeware version of a commercial project I completed sometime ago.
The Scenery objects file library is sorely in need of a really good Electrical power substation so I will release a smaller (but still large and detailed) version of the substation pictured below.
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Sub1.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Sub2.jpg
These can be used at powerplants to step-up the voltage to high-voltage transmission towers and conversely, to use as step-down transformers at large industries such as refineries, cement plants, steelmills, etc, as well as on the outskirts of suburbs to step the power down for transmission via traditional "telephone" poles.
The file will also contain an industrial tranformer(with trusswork and switching-gear) to be used at smaller industries either singly or in multiples.
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Transformer1.jpg
(early example without switchgear and trusswork)
I am also continuing on with the Steel "mini"mill I started sometime ago as well. (Commercial project)
Here's a few pix...
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/18.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/1.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/11.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/5.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/16.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/17.jpg
I also am planning on making all my upcoming projects (updateable) for use in KRS....by this I mean creating my textures in 2048x2048 resolution and resizing down to 512 or smaller for use in MSTS. Later for KRS, large sizes can be swapped for increased detail and resolution.
IMPROVED TEXTURING TECHNIQUES:
http://i9.photobucket.com/albums/a56/Longhairedwizard/Powerplant/14.jpg
Dayview of Coal-storage/handling bunker...the silos use a 512x512 highdetail texture that has been "tiled" to allow extremelty fine detail when viewed up close but also uses alpha-texture overlays to create the black streaks from coal dust as well as the Cones of light from the light-fixtures at the bottom of each silo. THis combination of techniques solves the problem of "repetition in tiled textures" while NOT requiring an extremely large texture of 1024x1024 or even larger to create high-detail on trackside structures and industries
http://i9.photobucket.com/albums/a56/Longhairedwizard/Powerplant/9.jpg
Nightview showing use of "bright" material setting on windows, light fixtures and light-reflection-cones to achieve a nice "night-texturing". This is much preferable to actual night textures on which the dark portions of a building will not illuminate when struck by the locomotives headlight (not a problem with my technique). IMO, actual night-textures should only be used on more distant buildings that will not come under the shine of a loco headlight.
Well, more to come later...
Cheers!!!
Bill Bzak aka Longhairedwizard
www.lhwfoundries.com
As some of you may know, I was onboard with TMTS for a while there until the home version was put "on Hold"..unfortuanately. With that, I took a hiatus to get back into playing in live Rockbands so my presence here had been reduced to occasionally browsing the forums as opposed to actively contributing.
Fortuanately, I've gotten back into it recently despite some comp problems slowing things down..(looking forward to getting a new system in the near future whenever possible).
It's been quite awhile for a freeware release so I've decided to release a smaller, freeware version of a commercial project I completed sometime ago.
The Scenery objects file library is sorely in need of a really good Electrical power substation so I will release a smaller (but still large and detailed) version of the substation pictured below.
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Sub1.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Sub2.jpg
These can be used at powerplants to step-up the voltage to high-voltage transmission towers and conversely, to use as step-down transformers at large industries such as refineries, cement plants, steelmills, etc, as well as on the outskirts of suburbs to step the power down for transmission via traditional "telephone" poles.
The file will also contain an industrial tranformer(with trusswork and switching-gear) to be used at smaller industries either singly or in multiples.
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/Transformer1.jpg
(early example without switchgear and trusswork)
I am also continuing on with the Steel "mini"mill I started sometime ago as well. (Commercial project)
Here's a few pix...
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/18.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/1.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/11.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/5.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/16.jpg
http://i9.photobucket.com/albums/a56/Longhairedwizard/New%20minimill/17.jpg
I also am planning on making all my upcoming projects (updateable) for use in KRS....by this I mean creating my textures in 2048x2048 resolution and resizing down to 512 or smaller for use in MSTS. Later for KRS, large sizes can be swapped for increased detail and resolution.
IMPROVED TEXTURING TECHNIQUES:
http://i9.photobucket.com/albums/a56/Longhairedwizard/Powerplant/14.jpg
Dayview of Coal-storage/handling bunker...the silos use a 512x512 highdetail texture that has been "tiled" to allow extremelty fine detail when viewed up close but also uses alpha-texture overlays to create the black streaks from coal dust as well as the Cones of light from the light-fixtures at the bottom of each silo. THis combination of techniques solves the problem of "repetition in tiled textures" while NOT requiring an extremely large texture of 1024x1024 or even larger to create high-detail on trackside structures and industries
http://i9.photobucket.com/albums/a56/Longhairedwizard/Powerplant/9.jpg
Nightview showing use of "bright" material setting on windows, light fixtures and light-reflection-cones to achieve a nice "night-texturing". This is much preferable to actual night textures on which the dark portions of a building will not illuminate when struck by the locomotives headlight (not a problem with my technique). IMO, actual night-textures should only be used on more distant buildings that will not come under the shine of a loco headlight.
Well, more to come later...
Cheers!!!
Bill Bzak aka Longhairedwizard
www.lhwfoundries.com