sniper297
10-27-2006, 07:45 PM
This has been bothering me for a while, and I figured as long as we have an object design forum now, somebody in here oughtta know.
First trouble - some sections of the PO&N are over five years old, and a few tiles haven't been touched in that long. In the oldest tiles, the switchpoints have "gone stale". You can throw the switch, and it works the same way, but the points animation is gone - points don't move. Otto discovered this last year in Johansburg (oldest section of the PO&N), and deleting and replacing the switches "freshened them up" so now they work again.
Item 2, Hank's switchstand indicators.
http://forums.flightsim.com/vbts/up1/111993.jpg
Throw the switch behind the engine curved, switchstand rotates to show red. This works even tho I'm looking at it from the opposite side.
http://forums.flightsim.com/vbts/up1/111994.jpg
Look away from the switch, throw the switch curved;
http://forums.flightsim.com/vbts/up1/111995.jpg
And when I turn back around, the points have moved, but since I wasn't looking at it, the switchstand didn't rotate. If I flip it back straight the switchstand will momentarily flip halfway to red and immediately back to yellow, then if I throw it curved while looking at it it works fine and rotates to red.
Odd thing, the earliest swtchstands he made don't do this, primary difference being the early switchstands were actual 2 state semaphore signals, and these don't show up as signals.
Any idea what would cause that?
First trouble - some sections of the PO&N are over five years old, and a few tiles haven't been touched in that long. In the oldest tiles, the switchpoints have "gone stale". You can throw the switch, and it works the same way, but the points animation is gone - points don't move. Otto discovered this last year in Johansburg (oldest section of the PO&N), and deleting and replacing the switches "freshened them up" so now they work again.
Item 2, Hank's switchstand indicators.
http://forums.flightsim.com/vbts/up1/111993.jpg
Throw the switch behind the engine curved, switchstand rotates to show red. This works even tho I'm looking at it from the opposite side.
http://forums.flightsim.com/vbts/up1/111994.jpg
Look away from the switch, throw the switch curved;
http://forums.flightsim.com/vbts/up1/111995.jpg
And when I turn back around, the points have moved, but since I wasn't looking at it, the switchstand didn't rotate. If I flip it back straight the switchstand will momentarily flip halfway to red and immediately back to yellow, then if I throw it curved while looking at it it works fine and rotates to red.
Odd thing, the earliest swtchstands he made don't do this, primary difference being the early switchstands were actual 2 state semaphore signals, and these don't show up as signals.
Any idea what would cause that?