High Iron
11-07-2006, 06:15 PM
Hi all
I'm wondering if anyone knows of a detailed explanative tutorial on how to texture models for MSTS. I have a very good past background in drafting but unfortunately its with a drafting table and T-squares and protractors. CAD was only just coming out and texturing was in its infancy. I am using Train Sim Modeler for all my build work. I have both PhotoShop and Paintshop Pro, and prefer to work with PhotoShop. I am fairly profficient with Photoshop although I am still learning all the time. I have the whole manual for the program so what I don't know I can look up and find out. My biggest problem is with getting the two to work together for me. I can create great textures and great models, but just can't seem to put the two together. Textures are created either by pixel size or of course by specific dimensions. I end up with texures that are incorrectly placed on the piece or badly out of scale, makes me want to rip my hair out! So far, I have been lucky because all my parts are one solid color, now however, I have some lattice and brick work to do, and my luck has run out. I did some rivit textures that worked superbly but only by complete fluke did they work out correctly on the model, I have no idea why they did :D
If anyone is aware of any such tutorial, please point me in the right direction. I have benefited so much from others work and would now like to contribute at least something to it of my own for others to enjoy.
Thanks and cheers,
High Iron
I'm wondering if anyone knows of a detailed explanative tutorial on how to texture models for MSTS. I have a very good past background in drafting but unfortunately its with a drafting table and T-squares and protractors. CAD was only just coming out and texturing was in its infancy. I am using Train Sim Modeler for all my build work. I have both PhotoShop and Paintshop Pro, and prefer to work with PhotoShop. I am fairly profficient with Photoshop although I am still learning all the time. I have the whole manual for the program so what I don't know I can look up and find out. My biggest problem is with getting the two to work together for me. I can create great textures and great models, but just can't seem to put the two together. Textures are created either by pixel size or of course by specific dimensions. I end up with texures that are incorrectly placed on the piece or badly out of scale, makes me want to rip my hair out! So far, I have been lucky because all my parts are one solid color, now however, I have some lattice and brick work to do, and my luck has run out. I did some rivit textures that worked superbly but only by complete fluke did they work out correctly on the model, I have no idea why they did :D
If anyone is aware of any such tutorial, please point me in the right direction. I have benefited so much from others work and would now like to contribute at least something to it of my own for others to enjoy.
Thanks and cheers,
High Iron