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View Full Version : New Patch v1.6.122319


Huecuvoe
12-23-2006, 05:48 PM
After a quick look, the v1.6.122319 MSTSBin patch seems to have the same lighting bugs as v1.6.102213 including the "penalty light bug" and the "TimeOfDay" bug. The documentation claims that the "TimeOfDay" bug is fixed - but it doesn't seem to be.

Huecuvoe
12-23-2006, 06:18 PM
OTOH - the GWV does seem to be fixed (at least on the Freeware Cajon Pass) - great work!

dgauci
12-23-2006, 08:35 PM
I can confirm the "penalty light bug" is still present, I didn't check for the "TimeOfDay" bug yet. This may be a hard one to get rid of.

Turbo Bill
12-24-2006, 01:27 AM
The time of day thing can be fixed by putting new values in the environment files. It's been explained somewhere here how you do that but it works if you do that.

trainrcool
12-24-2006, 04:20 PM
this new patch is nice but i think it need a fix. like the shadows stop on the tracks when your in the caboose or when your head out the window.
also that window telling you it allolate 370MB of memory ya i don't like that.
but other then that it awsome and i like the lights on the engines that so cool.

oakpalms
12-24-2006, 04:44 PM
By the way, does the 122319 indicate a release date for this patch, i.e. 1223 being December 23rd per chance. If we knew whether there is a date within the file name it would really help us determine if there is a new file that has been put up for download.

Bob

Huecuvoe
12-24-2006, 07:03 PM
>By the way, does the 122319 indicate a release date for this
>patch, i.e. 1223 being December 23rd per chance. If we knew
>whether there is a date within the file name it would really
>help us determine if there is a new file that has been put up
>for download.

I don't know for sure, but I assume so. The immediately preceeding release that had problems and was been withdrawn was v1.6.122008 which would indicate December 20. No idea if the last 2 digits indicate an hour or something else (we have had 08, 13, 19 and 23).

Version 1.5.x was numbered sequentially.

Turbo Bill
12-24-2006, 07:17 PM
The latest patch has made a huge difference in my sim performance. I'm very happy with the results so far. What I did to temporarly cure the red hue issue was to copy and paste the penalty lights section to a backup folder. I then delete this section out of the eng file and reduce the top lights number by 1. The hue will now be gone in the sim. Since I never use the emergency brakes as that's how we were taught to use them. They are only for preventing collisions or derailments. Either way your too late if you need to Big Hole your train. So I don't ever see them so I got rid of them on any engines that had them.

jamesc25313
12-24-2006, 08:45 PM
I havent seen no diffrence in frame rates at all. It says Im allocated 184 mb of memory but no diffrence. I max the slider out and I get the same rates as if I move the WOS down a notch and the terrain error slider down a few notches but frames never have went up.

drjoe
12-24-2006, 10:15 PM
Note that the frame rate "increase" is only for certain camera views, in-cab, headout are the ones I remember.

jamesc25313
12-24-2006, 11:12 PM
>Note that the frame rate "increase" is only for certain
>camera views, in-cab, headout are the ones I remember.

Hmmm thats what Ive been reading but thats where Im talking about the in-cab view or any view for that matter. I dont get how its allocating that much memory and the frames are the same.

drjoe
12-25-2006, 01:10 AM
I know that before MSTSBin, there was often great differences in fps among machines, sometimes great performance on what appeared to be a "lesser" machine, whereas a "loaded" machine would not deliver any improvement, or even have less performance than the "lesser" machine. I think Marc Nelson of 3DTrains also has reported no real fps increase with his setup. I haven't loaded the latest version yet, so I can't say, but my laptop gave very good performance even before Bin, so I am not expecting much improvement.

jamesc25313
12-25-2006, 03:50 AM
It seems that the frames are the same when I max the sliders out so my guess is the extra allocated ram helps keeps my current fram rate from dropping. I guess thats an increase. Like I said before even with WOD back two notches and terrain error slider all the way back my FPS stay about the same no matter what. I was hoping an increase when the sliders were back but Im seeing no increase up or down... By the way Im talking about the pocahontas district.

Richard
12-25-2006, 09:32 AM
Merry Christmas all,
I have noticed a jump of about 2 FPS with the installation of the new patch, v1.6.122319. mostly in the number 1 cabview and the number 5 passenger view.

Seasons Greetings,
Rich S.

jamesc25313
12-25-2006, 05:00 PM
I was really excited about the 10-20 fps jump but I cant tell a diffrence in frames with this patch from the old one.

van2001ko
12-25-2006, 06:51 PM
I think the reason why a FPS increase was advertise was solely because of the memory allocation thing which this program now features. Basically if you have over 256mb of ram, don't expect that much of an increase in FPS.

Turbo Bill
12-26-2006, 02:44 AM
I'm wondering if the increase is in relation to not having the Bin installed and with the new patch installed. On the C&NW between PCC and Ada going toward the Big river bridge without the patch I had to turn all shadow boxes (three of them) off and specular lighting. I had to turn the distance slider down two notches and I could just barely get thru that area. If I went to an outside view the sim would crash with dozens of shapes failing to load. 10 to 12 fps max with frequant drops to 5 to 8fps and even as low as 2. With the latest patch installed I can not only go thru there with every display box checked on but with all sliders maxed. I'm using 5 different heavy hitting engines and a 50 car ixed train. I then went to far as to include an opposing AI train with 5 SD40's and a 50 car tank train running right thru this very heavy hitting portion of the route at the smae time as me. I sailed thru that same area with 15 to 17 fps and even hit 23fps with that AI and I occupying that exact same secion of track where I would get less the 5 with limited display setting noted above. In regards to this type of comparison you do see a 15 to 20fps improvement and that is with cheating and upping the sliders against the Bin patch. I don't care what enybody says but that's a big improvement. Oh I should add that the Bin performance is with snow textures and snow falling as opposed to a a simpler spring not precipitation environment. From one patch to the next the performance may not be that big but against a non Bin enhanced run thru the same area the fps do take a big jump in the right direction with the patch. I have yet to have the sim crash with the patch installed. Also AI's take a mere fraction fo the time time to load with the patch as opposed to before. In old days it was a crap shoot if the sim would start back up moving again when trying to load an AI even is light areas. In lighter areas the sims stall is so mininal that I missed seeing it in a couple of instances. I'll take the patch anyday.

jamesc25313
12-26-2006, 03:59 AM
Ill take the patch any day also but the latest patches most looked forward to feature at least in my opinion was the fps increase. Now that its out alot of us are finding that its for lower performing machines. When I understood every machine no matter if you had 256 mb ram or 2gb would get a 10 - 20 fps increase. Doesnt matter though the latest patch fixes the white void but the increase would have been nice!

Richard
12-26-2006, 01:27 PM
Hello All,
I have a lower end machine that bin has helped performance wise. Before bin on some routes my FPS would drop to as low as 2 and that was with the all the sliders turned down and shadows turned off. Now that I have the latest bin installed I've not dropped below 9 FPS in dense areas. I have run across the penalty light bug, but in my opinion I'd rather keep the bin patch, so I just went into the offending engine and removed the penalty light section. George has gone above and beyond with his continued efforts of fixing bugs within the MSTS code.

Take care,
Rich S.

oakpalms
12-27-2006, 03:19 PM
Some of you may be wondering where you can get the new patch. As old I am becoming, I could not remember where I got the previous download--I'll just bet there is no one else having that problem.

Just in case you are humble enough to admit it then here is help:

http://mstsbin.uktrainsim.com/eng/eng.html

Bob Edwards

bwbrgb
12-31-2006, 05:08 PM
I've got a new problem that I didn't have with an older version . I usually use the #5 view for left side headout . On the new version it seems to work alright on diesels but not on steamers . Is this a new twist ?
Rod Berger

OTTODAD
12-31-2006, 06:40 PM
Hi Rod !

If a steam loco has a #5 passenger view section in it's *.eng file looking out of the left-hand side of the cab then it should work whenever #5 is being pressed, as does mine which is a 360° overhead camera.

I the steam loco is part of a multi-loco consist and it has been selected to be driven then the #5 works as before.

O t t o

bwbrgb
01-01-2007, 12:33 PM
Hi Otto !
I finally started to install older versions and I had to go all the way down to version 1.6.092223 before everything such as lights on plows , steamer lights and views and multiple part steamer lights and views worked . I've changed nothing in the engines or cars . All the functions work very well with the older version but as I upgraded version by version there was always something that started to act up .
Maybe an isolated problem but my frame rates didn't improve significantly with the 1.6.122319xp so I'm content as long as I can change from cab to cab .
Thanx anyways and have a Great New Year .
SEE YA !
Rod Berger

OTTODAD
01-01-2007, 04:52 PM
Yes Rod !

Steam locos seem to give George a few headaches after changing diesel and e-locos functions and an sure that giving him time he will fine tune what needs to be done eventually !

Happy New Year to you too !

O t t o