Busdriver
12-31-2006, 04:43 PM
Hi,
I was moving 3 engines around after they were coupled to a stopped train. When I uncoupled the 3 engines, I turned on the new F5 screen, and noticed that it took a very long time for the engine brakes to release on the trailing units--I could not get them to move until notch 3 on the throttle. This is not very realistic since they would release almost instantly, and there really would not be an aux reservoir charge time since that is not how engines "really" work. The sim is just treating trailing units like additional cars with the requisite charge times and release rates.
So, here are the settings I put into the sim for some engines, and then tested them while running around the yard. Now, if you use the engines by themselves, you can use the train brake handle and get basically a response that you would get if the independent brake actually worked across all of the engines. And, if you do connect to a train, you can either use the independent brake for just the lead if you do not want to set air in the train, but if you do use the train brake, the engines will not be holding up the release and appication process. Granted this is not perfect, but seems to be a reasonable compromise to an imperfect sim (unless George pulls off some magic and has all engines work off of the independent brake).
EmergencyBrakeResMaxPressure( 90 )
TripleValveRatio( 2.5 )
EmergencyResVolumeMultiplier ( 1.461 )
MaxReleaseRate( 4 )
MaxApplicationRate( 4 )
MaxAuxilaryChargingRate( 4 )
EmergencyResCapacity( 2.604 )
EmergencyResChargingRate( 4 )
BrakeCylinderPressureForMaxBrakeBrakeForce( 50 )
Seeing what the sim is doing with the data now is really great. Thanks, George!
Comments welcome.
Bryce
I was moving 3 engines around after they were coupled to a stopped train. When I uncoupled the 3 engines, I turned on the new F5 screen, and noticed that it took a very long time for the engine brakes to release on the trailing units--I could not get them to move until notch 3 on the throttle. This is not very realistic since they would release almost instantly, and there really would not be an aux reservoir charge time since that is not how engines "really" work. The sim is just treating trailing units like additional cars with the requisite charge times and release rates.
So, here are the settings I put into the sim for some engines, and then tested them while running around the yard. Now, if you use the engines by themselves, you can use the train brake handle and get basically a response that you would get if the independent brake actually worked across all of the engines. And, if you do connect to a train, you can either use the independent brake for just the lead if you do not want to set air in the train, but if you do use the train brake, the engines will not be holding up the release and appication process. Granted this is not perfect, but seems to be a reasonable compromise to an imperfect sim (unless George pulls off some magic and has all engines work off of the independent brake).
EmergencyBrakeResMaxPressure( 90 )
TripleValveRatio( 2.5 )
EmergencyResVolumeMultiplier ( 1.461 )
MaxReleaseRate( 4 )
MaxApplicationRate( 4 )
MaxAuxilaryChargingRate( 4 )
EmergencyResCapacity( 2.604 )
EmergencyResChargingRate( 4 )
BrakeCylinderPressureForMaxBrakeBrakeForce( 50 )
Seeing what the sim is doing with the data now is really great. Thanks, George!
Comments welcome.
Bryce