View Full Version : A request
mdeming
01-05-2007, 12:56 PM
One thing I wish that the binary would fix is the limits on carspawners. I am not sure about Europe, but here in the midwest cars are often more than a minute apart, it would be nice to space a car out every 3 or 4 minutes for example. Also it would be nice to have more realistic speeds. As of right now it is limited to about 95km which here in the midwest on open roads is slow. Drivers who drive that speed usually get the one finger salute from other drivers. Anyway those are 2 of my requests so if this can be forwarded to the powers that be I would be happy.
Mike
Turbo Bill
01-05-2007, 01:37 PM
Oh, and add Mustang GT's!!!!:<P
OTTODAD
01-05-2007, 04:26 PM
Hi Mike !
I remember running a route recently where the traffic on an adjacent to the tracks freeway was more or less nose to tail. ;-)
Not being all that familiar with car spawners, is that something that can be set when creating one ?
Specifying the speed of traffic would have to take into account types of roads used and can not see George being able to vary it, not knowing whether it is an Interstate or minor road it runs on !
O t t o
mdeming
01-05-2007, 08:26 PM
The speed and frequency of cars are set by carspawners. Speed is a max of 25 which translates to 95 km or there abouts. The frequency has a maximum value of 60 seconds, the default is 5, and the speed defaults to 20. Each carspawner can be set to its own needs. My point is that the maximums are not realistic values. It should not be a hard thing to change, probably finding where it is would take a lot longer.
Not to sure what was meant by the Mustang comment, as any car or whatever you choose to add to your carspawner is simple a matter of adding the shape file to the list. Which is not something that the binary would ever include. If you want a Mustang GT or a Pinto the best bet is to make it yourself.
Richard
01-05-2007, 10:30 PM
Hello Otto,
The one thing I've been curious about is, would it be possible to have more than one carspawner.dat file? The reason I ask, here in the States and I would imagine most other parts of the world, some roads are restricted to trucks. So it would be nice to have one carspawner.dat file for all vehicles, and a second carspawner.dat file that would be for cars only. Do you think this would be possible?
Take care,
Rich S.
black5
01-06-2007, 10:42 AM
"and I would imagine most other parts of the world, some roads are restricted to trucks."
I am sure there are a some but in 40 years of driving in Europe I don't recall seeing any ...!!!
Some roads with long inclines have lanes reserved for trucks..but that is as far as it goes.. IIRC..!!
In the UK the roads are congested enough without having to lose more space..!! lol
Georges
Richard
01-06-2007, 10:58 AM
Hello Georges,
I may have not been 100% clear on my previous post :) What I was trying to say is, we have some roads that have weight limits on them. Trucks are not allowed to drive on these weight limit roads, only cars. If you are building a route and one of these weight limit roads crosses the tracks and you place a carspawner on this road, if you have any class 8 trucks in the carspawner.dat file, chances are the truck will show up on this weight restricted road. I know it's only a train sim, but I though it would be neat to be able to have two differnt carspawners, so you can have some roads with only cars driving on them. Again, this is just a suggestion and may not be possible.
Take care,
Rich S.
prr4ever
01-06-2007, 11:01 AM
I'll buy into the GT's, maybe even the 500 horse one! My 2007 300 horse is about all I need now. Blow away the ricers!
Dave
mdeming
01-06-2007, 12:26 PM
>I'll buy into the GT's, maybe even the 500 horse one! My 2007
>300 horse is about all I need now. Blow away the ricers!
>
>Dave
Once again, The GT or WHATEVER shape of car you are concerned about, has NOTHING, NADA, IS UNRELATED TO, and once again is not affected but the values one enters into the carspawner!!!! If you want these there is an ITEMS WANTED forum just for that. So if you want a GT OR anyother kind of car, you have 2 options. 1 Make it yourself or 2 Ask someone else to make it for you, which by the way if you have not figured it out is done in the ITEMS WANTED forum. MSTS Bin CANNOT help you there no matter what, so asking here is useless.
prr4ever
01-06-2007, 01:25 PM
Okay, if you are going to be such a "serious police" I promise to no longer leave any humor on this particular forum.
I know very well how to use a car spawner among many other things!
Dave
OTTODAD
01-06-2007, 01:28 PM
Hi Rich !
I think that what you want is a built into a Train Simulator Road Traffic Simulator, which is not the scope of MSTS ! ;-)
I consider traffic on roads in MSTS as "Eye-Candy", the same as other animated objects such as moving ships or planes flying.
As I said before, George can not add anything to the MSTS code and can only alter existing functions and their values. Increasing the Max speed limit should be possible but would apply to all traffic.
O t t o
robertreedy
01-06-2007, 05:32 PM
>Increasing the Max speed limit should be possible but would
>apply to all traffic.
>O t t o
That would be sufficient, since you can always slow them down (per individual setting) .. it's the speeding up that seems to be most restrictive.
RobertR
ADF-M&RM
Cascade & North Western at http://www.vcnwrr.com/
Richard
01-06-2007, 06:29 PM
Hello Otto,
No I wasn't really looking for a Road Simulator, just another way to break up seeing the same traffic at every crossing :) I kind of figured it was not possible, but thought I'd toss the idea out there and see if it would sink or swim :)
Take care,
Rich S.
freeway
01-07-2007, 01:43 AM
Hi Otto,
Even if it seems like eyecandy, having only one list of vehicles per route means you see an eighteen wheeler moving down a dirt road or a tractor heading down an interstate highway, so when you see it, you think "that's not right!?" It's not a big deal but when you think of all the effort designers take to get their tracks just right and the track bed just right, it doesn't seem like a terrible request to see if, since you have this thing called a carspawner and it has it's own icon , that it seems possible to duplicate all that that is and call it carspawner2 with it's own icon and own list of vehicles.
If that's adding to the MSTS code and can't be done is one thing, but duplicate carspawners could have been part of the scope of MSTS if they had thought it through or cared.
I just wanted to put that out there, because I asked the same request at the Bin site the other day.
Tom
Same issues here. I would like to keep the semis out of the city streets and on the highways - there's a local 3DTrains ordainance, after all! ;)
Cheers!
Marc - 3DTrains
http://www.3dtrains.com
[link:www.3dtrains.com/products/index.shtml|http://www.3dtrains.com/images/pro_funit_atsfmain.jpg]
Pro Series v4.0 SuperPacks
OTTODAD
01-07-2007, 12:44 PM
I see what you mean, Tom, but like I said, additions to the MSTS code making that possible is somehing George can not do.
The MSTS car spawner could have been designed to run certain heavy vehicles on 4-lane roads only, but then I have seen some of them running on farm roads too when visiting the states.
I get round this problem by using suitable stationary vehicles on some minor roads where they can be seen. ;-)
O t t o
Railfan727
01-07-2007, 10:43 PM
I agree!
In the meantime, you can edit the CarSpawner entries in your world files with any values you want, once you've placed them in the RE.
For my state highways, it seems that a speed value of 35 gives me an approximate traffic speed of 50-60 MPH; for interstates, I usually set the speed to 40 for 65-75 MPH.
OTTODAD
01-09-2007, 11:55 AM
Thanks for that tip, Bruce !
Doing that in world files means that you can have more than one car spawner with different settings for it's vehicles ?
1 mile equals 1.6 kilometers and using 35 would calculate 56 kilometers ? I wonder whether this is what it is doing, the speedos in cars here in the UK where MSTS was created and coded using miles which MSTS converts to kilometers in the car spawners ?
O t t o
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