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Swissie
10-21-2007, 08:50 AM
Dear collegues,

One of the most popular features of MSTS is that it allows users to virtually travel in the fourth dimension: Time. Not only in the form of historic equipment that MSTS 1 brought back to a virtual life, but also in the form of routes - default, freeware & payware add-ons - that were themed & modelled to represent a by-gone era of the 1900s, 1970s, 1880s, 1920s, 1950s... You name it.

As far as MSTS 1 default is concerned, 2 out of 6 routes modelled a by-gone era. With freeware and payware add-ons, I'd say that at least half if not 2/3 of all routes released modell another era than our present days - think of Donner Pass by 3DTrainstuff, the narrow gauge circle routes out of Denver created by various authors, the EMD F3/F7 pro-modells by Marc, the A&O sub by VScale, the whole range of turn-of-the-century 1900s steam routes from Northern Italy over at Il-Deposito, and many more things.

This seems to indicate that many content producers have a certain flair for re-creating routes and equipment long-gone, to "re-surrect" something they remember from their younger days pixel by pixel (to quote one member's banner).

MSTS X uses a totally new concept that sounds fantastic: "Imagine a whole world of rails". The way it is basically understood now, the incorporated data will let simmers travel any rail line the developers found data for. There will now longer be isolated routes, "ooperations islands" so-to-say, but one world-wide grid of railway routes. Prototypically, a locomotive would always be confined to a certain aera within which it operates, with different technical specifications, track gauges, clearances, weight-per-axle, insurance and certification issues, varying overhead voltages etc. creating boundaries which a locomotive in the real world will not be able to cross. In the sim, many of us are enjoying the opportunity to run their favourite locomotive across routes in all five contintents...

However, on second thought, I wonder how th concept of a "whole world of rails" will cope with different eras being modelled - as we can probably assume that content creators will keep their preference for re-creating earlier eras over building contemporary stuff?

Now, in the "whole world of rails", what is going to happen if I want to modell and travel a 1900s steam route in Northern Italy, for example? How will it fit into the "system"? I certainly do not want to have my steam-era tracks or my horse-drawn carriage roads suddenly merge into a 300kph electrified mainline or a 6-lane freeway when I approach a town which is accidentally modelled in a 21st century era by someone else.

So-far, I haven't heard a word on the question whether the "whole world of rails" concept will allow me to build/detail a route in a specific era, without
a) interfering with other versions of the same route modelled in another era, and without
b) creating problems of "overlapping" with other routes not present in the era I modell (example: If there was a new bridge for High Speed trains was built in 2000, I do not want to see this bridge spanning the valley when running through it with a 1900s steam train in a 1900s scenery).

As including a different set of data for creating "a whole world of rails" in different era would quickly inflate the size of the simulator beyond any reasonable limits, I do silently hope that the MSTS X will also have a feature that allows to isolate selected parts of this "whole world" into a microcosmos of its own, so that one can create & modify different versions of one and the same route as stand-alone "islands" that do not interfere with the original "world of rails" - else we'd be in for a lot of trouble with different versions of the same geographical era colliding with each other, overwriting each other in a fatal way.

Lukas a.k.a Swissie

rpicardi1
10-21-2007, 09:08 AM
Not only the past, like narrow gauge logging railroads of the 19th century, but future routes using levitated or tube trains that don't currently exist as well as the ability to control the effects of gravity for off world experiences.

SRV Ron

Richard
10-21-2007, 09:19 AM
Hello Lukas,
You bring up a good point that I've thought about as well. I remember reading a post from one of the developers stating the track database will be user modifiable. What is unknown at this time is how modifiable will it be? and will we be able to share the modifications? As an example: My current route the Lehigh & Hudson River runs from Belvedere NJ to Maybrook NY along with the DL&W's Sussex branch running from Andover Jct NJ to Port Morris NJ. As you mention above, the trackage represents what existed in a earlier era. Currently in the year 2007 all prototype trackage West of Sparta Jct NJ does not exist. If I create my route in MSTS 2, from what I understand at the present time I'll have to relay all trackage that does not currently exist and modify trackage that does exist. After I complete all the modification to the track work, would I then be able to share my little slice of the world with other people? and what happens if someone else decides they want to model the NYO&W in the 1990's, does their modifications overwrite my earlier era modification. The world of rails sounds like an interesting idea, like you I'm just wondering if it will still be possible to slice out little pieces of that WOR and share with other user's without stepping on someone else's work?

Take care,
Rich S.

ns4eva
10-21-2007, 10:09 AM
My guess is they may incorp. some sort of layer system for different eras. Thats just my guess though...

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[font color="black"]--Drifton

<<There's a bit of Norfolk Southern in all of us>>

Hobart
10-21-2007, 10:50 AM
Good points Lukas, this got me to thinking about all the non-protoype routes like Sea View, PO&N, and RattleSnake Desert. I wonder if these types of routes will even be possible in the new sim?

wakeboarder82
10-21-2007, 12:51 PM
>My guess is they may incorp. some sort of layer system for
>different eras. Thats just my guess though...

I would say that's a good guess. This is basically what is done in Flight Sim. You can set the priority of the scenery. You can also turn the scenery on or off. It's all pretty simple. Flight Sim also has a date setting. I would not be surprised to see this feature carry over.

HHackman1
10-21-2007, 02:41 PM
Im thinking it'll be something like the role playing games. You have the "BASIC WOR" then other users modify it to there taste then upload it to a server. There you pick which "WOR" you want to play in for multi player play.

TrainMan_112
10-21-2007, 06:45 PM
You can create your own route from scratch. There is no need to use the "World of Rails" feature. So, I'm guessing that routes in a previous era will have to be built by hand, or, modified from the World of Rails. (If the route in the past exists both in that era and today.)

wakeboarder82
10-22-2007, 01:22 AM
>You can create your own route from scratch. There is no need
>to use the "World of Rails" feature.

Interesting, can you provide a source?

Erick_Cantu
10-23-2007, 04:48 AM
You guys all realize that MSFS has had the ability to only display certain scenery items based on time for a very long time, right? If it's incorporated into TS2 - it'll actually expand the possibilities - not limit them.

zzmikezz
10-23-2007, 12:13 PM
Hi Erick,

Over the past few days I've sent two fsOC-related emails to your nwva address. Did you receive them?

thx,
Mike McCarthy
mike@fsopencomponents.com

Erick_Cantu
10-23-2007, 12:32 PM
I have but I haven't had time to reply yet as I've spent most of my time at work. I just get to post in between doing things here and there, in fact I'm out the door again now.

zzmikezz
10-23-2007, 01:01 PM
Thanks.