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View Full Version : AI Dispatcher - Has a Voice !


kerrgg
11-02-2007, 09:37 PM
Been thinking (I do this a lot)... Wonder what the AI will be like on TS2/X... comparing it to FSX.

Circular loops and/or from A-B (wait a while) then B-A. then back again, whilst nattering over the radio...

I feel like getting demanding, and saying, "Oi, trains are driven, not left on Auto-Pilot" (unless they are like those fancy German driverless mono-rails) ~ But what I'm talking about, is if we got rail yards all over the world... I sure wouldn't like to see them dead & souless, with no late night / early morning setting out yard work. Yards are busy, just like airports... and just looking how a shipping & frieght is booming the world over... I mean, the Durban harbour is such a hive of rail activity thoughout it's rail yards, you'd swear it was at peak hour traffic 24/7. And that's just in a small area of the globe.

Gary
"What would Long John Silver’s Parrot do?" ~The Parrot being the true brains of the operation.

shadowr434
12-21-2007, 08:33 AM
Maybe they will design it like the AI in flightsim.

derickavery
12-21-2007, 10:28 AM
I have always thought to myself, it sure would be nice to see pedestrian and car traffic match the time of day the simulator game is playing. For example, when you are running any route, you see the same amount of traffice regardless if it's 1:00 AM, 8:00 AM, Noon or 11:30 PM. I've seen school buses at 1:00 AM in some route activity. I know it's just a game and I can live with that because for me MSTS is a way to relax and play a hobby at the same time. But if you had a wish list, perhaps the program would load different traffic depending on time of day and where you are.

Eagleknight
12-21-2007, 08:30 PM
It would be awesome to have the dispatcher position in multiplayer for a person to join in a game. A panel could be pulled up then he would dispatch the trains for that sub, while other people online could be driving the trains. This could be more of an add-on feature that would have to be develop by players like the panels, and subdivisions, etc. I'm not sure about the AI how this will be done. It is going to be hard to make it seem realistic for this part without getting repetitive.

These types of games for the most part need to be based around the user community. The game provides the framework for developing everything else.

SurvivorSean
12-22-2007, 01:16 PM
First and foremost before the AI needs a voice, I think it needs a brain :)
That being said I've tried programming AI logic and it's no easy task. I've dispatched some nice multi-player sessions, and indeed hope that this is going to be a reality. But unlike my purchase of MSTS1, I'm going to wait a while and see what bugs are part of MSTS2 before I buy a new computer to replace my P3/650 and take it from there.

shadowr434
12-23-2007, 12:38 PM
Well,I it takes after FSX then like in the deluxe edition you can be the tower in multiplayer the same could be done for train dispatching.Ive used the tower function in multiplayer and it gives you all you need to be a flight controller so hope they see the same possibilities in train Sim.

jk8286
12-23-2007, 01:28 PM
The train would actually be less restrictive I am assuming. It would be a lot easier to define the tracks and allow a certain object authority to go. What would be cool too would be a yardmaster function where you have other crews working in the yard in multiplayer.
Kenny