sniper297
01-22-2008, 03:18 PM
Free roam scenario you have two ways to move from one engine to another, CTRL plus and minus similar to MSTS BIN, or when the engines aren't coupled to each other hit the #8 key and physically move as if you're walking from one engine to another, and click directly on the engine you want to climb into. Little weirdness sometimes unless I'm doing it wrong, for example occasionally couplers won't engage and you have to go to a different engine to get it to work. Again, possibly I'm doing something the wrong way, still learning this newfangled thing.
Consist for this scenario started as three separate services, made them into an MU by coupling together in the game rather than pre-assembling in the editor, and picked up the train later.
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu1.jpg
Coming into Port Ogden, with the MSTS version I usually pulled the cars out of this facing point spur and pushed them up to Johansburg since there's no runaround track (British "passing loop") in Port Ogden. Does this new "train jumping" thingamy have more possibilities than BIN? Let's see;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu2.jpg
Uncouple the lead engine PO&N 0297, run it past the switch, hit #8 for the free wander view and wander back to UP 3313.
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu3.jpg
Uncouple UP 3313 and PO&N 1305 from the train, run up into the facing point spur and drag the tankers out;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu4.jpg
Throw the switch for the main, run them up behind 0297 and uncouple;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu5.jpg
After running the two helper engines back into the spur, line the switch for the main again, jump in 0297 and back up to the tankers;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu6.jpg
Shove them back beyond the switch. At this point I could leave PO&N 0297 and back UP 3313 and PO&N 1305 up to couple ahead of PO&N 0297, leaving UP 3313 as the lead unit, but let's make this more complicated by pretending this is one of them deals with leased equipment where a home road engine has to be on the lead to trip the crossing gates and signals (even tho the current PO&N has neither!).
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu7.jpg
MU and train reassembled with the new cars behind, no runaround track needed when you can operate multiple engines independently! :cool:
Consist for this scenario started as three separate services, made them into an MU by coupling together in the game rather than pre-assembling in the editor, and picked up the train later.
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu1.jpg
Coming into Port Ogden, with the MSTS version I usually pulled the cars out of this facing point spur and pushed them up to Johansburg since there's no runaround track (British "passing loop") in Port Ogden. Does this new "train jumping" thingamy have more possibilities than BIN? Let's see;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu2.jpg
Uncouple the lead engine PO&N 0297, run it past the switch, hit #8 for the free wander view and wander back to UP 3313.
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu3.jpg
Uncouple UP 3313 and PO&N 1305 from the train, run up into the facing point spur and drag the tankers out;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu4.jpg
Throw the switch for the main, run them up behind 0297 and uncouple;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu5.jpg
After running the two helper engines back into the spur, line the switch for the main again, jump in 0297 and back up to the tankers;
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu6.jpg
Shove them back beyond the switch. At this point I could leave PO&N 0297 and back UP 3313 and PO&N 1305 up to couple ahead of PO&N 0297, leaving UP 3313 as the lead unit, but let's make this more complicated by pretending this is one of them deals with leased equipment where a home road engine has to be on the lead to trip the crossing gates and signals (even tho the current PO&N has neither!).
http://i248.photobucket.com/albums/gg183/sniper297/cabviews/3mu7.jpg
MU and train reassembled with the new cars behind, no runaround track needed when you can operate multiple engines independently! :cool: