landnrailroader
02-16-2008, 08:24 PM
Colleagues,
I thought I had the fine art of track laying down pretty well, but then I ran into an insurmountable problem, and since I had not done much, I just deleted the route, using Simpsons tools, and regenned.
While laying a third track, parallel to a set of double tracks which are dead level, I bumped something and wound up with a piece of straight track standing straight up in the air to at least 500 meters if not more. It would not select, and "undo" had no effect on it, so I just totally undid what I had at that point and started over.
I need to go back into the nearly finished MSTS route and get it done and unleashed on the unsuspecting before I get too serious about this new item.
However, I don't plan any serious routes with it until I see what MSTS-X looks like. I find that sculpting terrain to the track is tedious and slow, and I see occasional references to using this key or that key for some purpose, but I have yet to see a comprehensive list of what the various commands are supposed to do in the editor. Track laying is much easier than MSTS, but the lack of "fixed junctions", i.e. numbered turnouts, makes this a less than desirable sim, if the aim is to produce an authentic reproduction. If not, then it is superior to MSTS basically because it is easier to use and the editor seems quite stable. I raised these issues to Kuju and have put them in another thread as information to the group.
landnrailroader
I thought I had the fine art of track laying down pretty well, but then I ran into an insurmountable problem, and since I had not done much, I just deleted the route, using Simpsons tools, and regenned.
While laying a third track, parallel to a set of double tracks which are dead level, I bumped something and wound up with a piece of straight track standing straight up in the air to at least 500 meters if not more. It would not select, and "undo" had no effect on it, so I just totally undid what I had at that point and started over.
I need to go back into the nearly finished MSTS route and get it done and unleashed on the unsuspecting before I get too serious about this new item.
However, I don't plan any serious routes with it until I see what MSTS-X looks like. I find that sculpting terrain to the track is tedious and slow, and I see occasional references to using this key or that key for some purpose, but I have yet to see a comprehensive list of what the various commands are supposed to do in the editor. Track laying is much easier than MSTS, but the lack of "fixed junctions", i.e. numbered turnouts, makes this a less than desirable sim, if the aim is to produce an authentic reproduction. If not, then it is superior to MSTS basically because it is easier to use and the editor seems quite stable. I raised these issues to Kuju and have put them in another thread as information to the group.
landnrailroader