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View Full Version : Setting an "Unload Freight" direction


tulsarailfan
02-23-2008, 12:27 PM
Reading the tutorials, I see how to add a "Freight/Fuel Pickup" to a locomotive. So I tried this at Victorville. Double-clicking on the circle w/ the fuel tank, I got the properties box. I used "+" to add "Victorville Loader 1".

This did show up in the work order as needing to pick up bulk freight at VV Loader 1. So good so far.

Then to test it I ran this. I hauled an empty hopper to that point and used "T" to load, and it filled with what looked like coal.

BUT, on the "scorecard' I did not get credit for picking up the freight.

1. Is there a certain type of car I need to use? I.e. maybe a covered hopper?
2. How do I specify WHICH car needs to receive the bulk freight? If I wanted to fill a whole string of cars how would I call for that?
3. There seems to be an unloading grate on the track next to VV Loader 1 but I don't believe that is a working load point because I cannot click on it in the scenario editor nor could I manually unload anything when parked over that grate.

Any help on loading/unloading freight cars, calling for that in scenarios, and accomplishing those tasks while driving, would be greatly appreciated!

Thanks,

Steve

OwainGlyndwr
02-29-2008, 05:22 AM
Everything is classed as "freight" in RS. Passengers, diesel fuel, coal, water ( for steam locos ) and coal as a load.

So dependant on if your re-fueling or loading a freight wagon, you have to choose the appropriate lineside object for that task.

Mike.

pallent
03-07-2008, 03:12 PM
here's a summary of my experience with RS loaders and unloaders:
1) loading: an entry must be made in the load instruction's properties box for each car that will be loaded; so, if the goal is to load four cars, you have to click the + and then the loader four times. There is no way to designate that a specific car be loaded (for example, one particular car out of a cut of several).
2) score card: I'm not really sure what you mean by this. If you're referring to the box that appears at the end of the scenario, a comment will only appear there if it has been entered into the loading instruction's properties box. There's a place to enter comments that will appear after the loading is successfully completed, and other places to enter a comment regarding success or failure at the end of the scenario.
3) unloading: as far as I can tell, none of the unloaders work. I haven't experimented with making them do so, yet.

Hope these notes help.

PallenT

jimbf
03-27-2008, 03:36 PM
I have successfully unloaded coal at Victorville, but in terms of the load/unload command for scenario creation, the load ( of coal ) will correctly recognize that the task has been accomplished, but the unload seems to not recognize the action