View Full Version : track radius
rudder
02-23-2008, 07:18 PM
Hi, the update info indicates that the track radius can be 100m down to 5 m. How do you change the radius.? thanks
zbobg
02-23-2008, 07:59 PM
I think that has already been determined to be an error in the documentation for the Mk1 update, meaning that it has not yet been implemented.
Sniper has posted on this forum a hacked -All Yard TR-.bin track rule that enables 30 meter radius.
Or you can hack your own.
Pick a track rule, backup the original, un-compress it to .xml, rename it if you like.
Find the block(s): iTrackRulesBlueprint-sCurvatureLimits
Change the MinRadius entry.
Save the .xml, re-compress it to .bin, use the new track rule.
Note that using multiple track rules in your route is problematic according to RSDL although they don't give details of what troubles may result.
5 meters? I can barely do that on a motorcycle but I don't think my car can do that.
sniper297
02-23-2008, 08:41 PM
Gonna be a while, I want to make one with the US track and EU track combined, that blasted object filter is fighting me tooth and nail. :mad:
As for details;
http://forums.uktrainsim.com/viewtopic.php?f=218&t=78791
Problem is the way them screwy Redcoats made this thing, apparently using parts of the Lucas wiring harness for an Austin Healy Sprite or something. :eek: Instead of making a switch (they don't even CALL it a switch, they call it a "junction"!) with perfect points, guiderails, and frog and then gluing it down, this bizarro contraption generates the switch EVERY TIME THE ROUTE IS LOADED using whatever track rules are specified in the tracks.bin file for that route. So what you get, if the end user has the track rules that you used to make the switch installed, he gets the same switch you see, if he don't have it he gets a welded muddy mess.
http://forums.flightsim.com/vbts/showpost.php?p=1357206&postcount=4
EDIT:
Almost forgot, when you do get to packing it up for distribution;
http://forums.flightsim.com/vbts/showthread.php?t=268080
That one covers how to include custom track rules and objects along with the route.
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