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harrisg35
03-03-2008, 12:33 PM
Train-Sim Colleagues:

I've been working studiously on laying track for the Tehachapi Route, using route markers and DEM data. I'm also using all of the research materials I have culled over the years (books, DVDs, still photos, maps, etc.) to try and get this route as prototype as possible.

I started out by east Mojave, and am nearing east Marcel. I will go back and lay the Mojave yard and Monolith industrial tracks later. Now that I'm moving up the learning curve, I hope to have all of the track down by early April.

I would welcome the input of other designers on this project, specifically with structures. This is and will remain a freeware product. I will be posting the route on Train-Sim when it is in a presentable state, probably by mid to late summer, based on my current progress and upcoming non-virtual commitments. :-)

On a side-note, as I work on this project a WISH that keeps coming to mind is that we would be able to have group play on this and other routes. I realize that KRS is not programmed for play on a network, but wouldn't it be great if someone could figure out a way to tag the route and export data out to Train Dispatcher, or a similar dispatching program.

--Gordon

Smp1151
03-03-2008, 04:18 PM
I'm anxious to see a tehachapi route seeing as I frequently visit the area :D Thanks for taking the time to get it done

SurvivorSean
03-04-2008, 09:51 PM
Hi Gordon:

I posted a similar request for info I believe in the general section. We did have multi-players in MSTS explore mode, and in fact MSTS did have the capability in debug mode to indicate it's location. I never got around to try programming something to take advantage of it because of talk of new simulators on the horizon.

I don't have KRS, but I do have TD3 and am looking right now at the TD3 side of thinks in my Railroad Transportation Simulator project. It's a little on hold right now until I can figure out what if any KRS has to offer.

P.S. my group is groups.yahoo.com/group/railroadtransportationsimulator

Thanks

Sean

Hyce
03-04-2008, 10:06 PM
Sweet.

One only wonders when the GS4, and cab forwards will follow...

UPSD70ACE
07-06-2008, 03:02 PM
Great I just got the Rail Sim few days ago what is % of the Route so far.Ya got any photos of it.

OTTODAD
07-06-2008, 07:50 PM
Hi Gordon !

I don't know how far you are into creating this route, but it would have been great to extend the B-SB route out of Barstow, heading towards Mojave and then on to the Tehachapi pass ! :D

O t t o

http://forums.flightsim.com/vbts/attachment.php?attachmentid=4775&stc=1&d=1215384428

OTTODAD
07-09-2008, 07:11 PM
Thinking about this some more had a look at what it would take to extend the B-SB route to the West of Barstow towards Mojave and then North to Tehachapi and find that after a while there is no more terrain.

What would it take to add more tiles to the route and then DEM the terrain into it ?

Easily done in the MSTS RGE and then DEMEX the terrain into the new tiles.

O t t o

rjdiii
07-10-2008, 06:58 PM
Just download the appropriate SRTMs, put them in the correct directory and hit the T key over the appropriate tiles in the editor. I kinda had to figure that out after accidentally hitting the T key when I was exploring the Cajon route in the editor and all of a sudden miles of track and objects were floating in mid air because Kuju (or EA) removed the SRTMs from the distribution and there was no way to exit without saving (didn't think about the task manager in the panic). You can do the whole world if you're so inclined. It's not like MSTS where you have to create the tiles first. They're already there.

OTTODAD
07-11-2008, 09:39 AM
You can do the whole world if you're so inclined. It's not like MSTS where you have to create the tiles first. They're already there.

Hi Richard !

It's been a while since I added Distant Mountains to routes like the MARIAS-KOOTENAI, GWR-Toddington, PON-10, PON-11, re-demmed the EVIC and some of my test routes and forgot most of where to get the DEMs from and how to insert them with DEMEX.

Are you saying that just inserting them into an existing route like my copy of the CAJON would create the tiles for them too, ready to lay the tracks and place objects as shown in Google Earth maps ?

That's if doing that works in RE ?

O t t o

rjdiii
07-11-2008, 09:36 PM
Yup. If you have the correct SRTMs in the correct folder and you fly over the locations you wish to terraform just hit the T key an viola, terrain. Don't do it in the same place that has already been completed because it will undo whatever was done in a 9 square tile area from your flyover location i.e., the tile you are directly over plus one tile in each of the 8 directions around you.

As you probably know it's actually easier to add on/modify than creating a new route because you don't have to go through all that blueprint silliness because they were already created in the original Cajon route.

There are apparently no boundries like MSTS. From what I have seen you could theoretically get the SRTMs for the Alaska RR, open the Cajon route in the World Editor, put the Lat Long of the ARR in the compass, zoom up there are go. Of course, the default terrain would probably still be the desert SW but it's a start.

In the "what route would you like to see next" thread I asked for the extension of Cajon to Mojave particularly to demonstrate extendability and maybe even mergeability of routes. It would be a great feature if you could take two independent routes (or route sections) and merge them. Particularly for routes like the NE corridor if different parts could be worked on independently and then merged it would not look like such a huge undertaking for any individual.

Richard

Driverman2008
07-11-2008, 09:45 PM
Hi Gordon !

I don't know how far you are into creating this route, but it would have been great to extend the B-SB route out of Barstow, heading towards Mojave and then on to the Tehachapi pass ! :D

O t t o

http://forums.flightsim.com/vbts/attachment.php?attachmentid=4775&stc=1&d=1215384428
That's what the default Cajon Pass map should've looked like.:rolleyes:

OTTODAD
07-12-2008, 09:46 AM
That's what the default Cajon Pass map should've looked like.:rolleyes:

Yes and I am hoping that this threat will tempt somebody better and younger than me to create some extensions to the route ! ;)

I have modified many routes in MSTS and merged some and as Richard said, that it easier done than creating new ones. It took Frank Carver and me 2 years to create the MARIAS-KOOTENAI from scratch !

To do that in RS would also take a long time, having to learn some of the HOW-TOs.

At least this being an extension of an existing route it can use the existing for it assets, but appropriate local buildings like stations may have to be custom created.

I have modified the B-SB in my CAJON-OTTO-MINOR copy, replacing all the non-AI track AUTOMATIC switches with MANUAL ones, added new loco sidings at Barstow and San Bernardino, created named location markers for switching to remote freeroam player services, added multiple AI services, changed most of the tracks and switches at the Western exit of the Barstow yards to lead to San Bernardino and not into the Mojave dead-end. ;)

Anybody willing to have a go using it and add not only the Tehachapi route to it but also the UP route South to Palmdale and San Bernardino West or Colton ? :D

O t t o

P.S.: Had a look at the Mojave - Tehachapi route in Google Earth and WOW, what a challenge creating it to run from Barstow to Mojave, past the Edwards air base, through it's famous loop and on to Bakersfield.

Anybody mad enough to try it ? ;)