gwgardner
04-14-2008, 03:00 PM
In MSTS one had to limit the number of loose consists in an activity, to keep from bringing the fps down too much. I'm assuming the same holds true for KRS. Yes?
For example, if one heavily populated the Barstow hump bowl and other various tracks throughout the yard, would that make the scenario unplayable?
Is KRS as sensitive to loose consist placement as MSTS was?
For example, if one heavily populated the Barstow hump bowl and other various tracks throughout the yard, would that make the scenario unplayable?
Is KRS as sensitive to loose consist placement as MSTS was?