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jeffmorris
04-18-2008, 08:06 AM
How do I use 3D Studio Max 7 to animate doors on subway cars so that they open and close when I press the "T" key after stopping at the station? What about passengers?

RSDLadam
04-18-2008, 09:05 AM
Hi Jeff,

Door animations should be done per side of the vehicle (So 1 animation for the left and one for ride side)

This animations should then be setup in the AnimSet under the Render Component.

To get passengers to use the doors, you'll need to define the position of each door and how many people oper second can walk through it when open.

These are done in the Cargo Component / Cargo Def section. Insert a Passenger Doorway Definition per door.

jeffmorris
04-18-2008, 07:38 PM
Under AnimSet, there are textboxes for AnimationID and AnimationName. Looking at the blueprint for the sample passenger coach, I see "doors_l" and "RailVehicles\Passenger\CarriageSample\Default\Coac hSample\sample_doors_l.IA". Am I supposed to name the animations in 3DS MAX? If so, how?

jeffmorris
04-20-2008, 11:19 AM
I finally got door and passenger animations working in external views. How do I get door and passenger animations working in passenger view? How do I add passengers to subway cars?

Paddington bear
04-21-2008, 01:11 AM
hi

jeff, my project has the need for just such an animation, care to share the "how to" list of things. Would be much appreciated.

Ross

jeffmorris
04-21-2008, 08:11 AM
I had to look at the files for the sample carriage from the KRS Developer Tools.

trackman44
04-21-2008, 06:02 PM
I suppose it would be mentioned in the dev tools, but hey, i'm just asking because i'm a little lazy right now.;)

trackman44

P.S. I ment to say pantographs.

jeffmorris
04-21-2008, 09:55 PM
I tried "Interior Geometry Slave Output" interface element in "Cab Control" blueprint but I don't see the doors opening and closing in the passenger view. The subway car that I'm creating has small cabs instead of full-width cabs so I can't see the doors opening and closing in the cab view. Can I use the same 3D model for the cab and passenger views?

jeffmorris
04-22-2008, 08:10 AM
Here are the screenshots of passengers getting on and off the subway train. The first view shows me sticking my head out the side cab window as a "train operator/conductor" and watching passengers getting on and off the subway train. The second view shows me as a "passenger" watching passengers getting on and off the subway train. The "interior view" is really the cab view with a second camera position. How do I put passengers inside the train?

Paddington bear
04-24-2008, 09:57 AM
Hi,

I have got my sliding doors working in the Asset Editor but not in the game. I need to convert the controls to intermediate but cant seem to track the info down in the Docs for this bit. The Cab Control Bluprint Doc seems to not quite reveal the required information. Is all about decoding the info I am sure ;-). My pride and joy can go in reverse now and the passengers are so keen to get off that they just walk through the train sides. I am sure they would rather use the doors though.

Ross

jeffmorris
04-24-2008, 05:45 PM
Ross, make sure that object names, *.IGS mesh filenames, and *.IA animation filenames are spelled correctly and placed in correct fields in blueprint files. I suggest that you take a look at the sample carriage/coach that's included with Developer's Tools. The blueprint files for the sample carriage/coach should help you get the doors working properly.