View Full Version : Route Markers in Scenarios
OTTODAD
04-28-2008, 05:00 PM
Where does this function get it's Route Markers data from ?
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3532&stc=1&d=1209412781
P.S.: Snap, John, figured it. ;)
They are stored in the Assets folders and can be modified. But doing so will affect all copies of a route they are for, in this case the original Barstow to San Bernardino route as well as my CAJON-OTTO copy.
The individual location co-ordinates can be fine-tuned to point exactly to where the service locos can be found in these yards.
These specific for a route marker files should be stored in their route folders !
All I got to do now is fill all the yards with US default and EA-Bonus rolling stock, create freight wagons consists and store them for use in all yards and at track end AI portals, adding locos to them.
Having learned how to do that from Jim Ward, I shall then spawn multiple type and consists at 15 minutes interval from Portals at Barstow and San Bernardino, using the Southwest and Northeast dedicated for them tracks and have them end in the middle of the route, so that there are AI trains running from both ends the moment the scenario starts ! ;)
Should not take long to do that !
O t t o
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3533&stc=1&d=1209416346
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3534&stc=1&d=1209416346
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3535&stc=1&d=1209416346
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3536&stc=1&d=1209416346
Capt_Scarlet
04-28-2008, 05:20 PM
I believe they come from a .dcsv file in the folder .../Assets/Kuju/RailSimulator/RouteMarkers and ..../USRailSimulator/RouteMarkers
John
OTTODAD
04-28-2008, 09:26 PM
So I had a go at testing the opposing AI services.
Have got two AI locos running now, one started at the dedicated for it Northern track East of Barstow, heading towards it's end Portal South of the Victorville East siding and the other one started at the same time South of San Bernardino, using the dedicated for it Southern track past the yards, heading towards it's end Portal North of Victorville and South of the Barstow AI end Portal there.
Not having inserted any waypoint markers, their pathing is unpredictable, but have so far not strayed onto the Freeroam Player service tracks !
It would help if the plotted AI path could be shown in another than BLUE color, like RED ?
What we could also do with is a speed accelerator while test-running them in the #9 map, it taking ages running them at their programmed default speed on a long route like the CAJON !
However, made a mistake placing the end Portals on the Western Freeroam services track at Victorville and not on the Eastern track and the Barstow AI got there long before the San Bernardino arrived. ;)
Will have to move the end Portals further South and on the correct track ! ;)
O t t o
P.S.: Done that, moving the end Portals on to the AI track at the Thorn siding and now the AI services run on their correct tracks and terminate where they should.
Off to bed now, being pleased with myself ! :D
http://forums.flightsim.com/vbts/attachment.php?attachmentid=3538&stc=1&d=1209434755
Capt_Scarlet
04-29-2008, 05:14 AM
It would help if the plotted AI path could be shown in another than BLUE color, like RED ?
Yes that might be useful
What we could also do with is a speed accelerator while test-running them in the #9 map, it taking ages running them at their programmed default speed on a long route like the CAJON !
The preview function in the scenario editor does this already, though I have read that if you use it, it is not a good idea to edit the scenario and save after it. I feel it is better to use it in a separate session and quitting out of it after you have used it.
John
OTTODAD
04-29-2008, 04:19 PM
Thanks, John, I forgot all about the editor's scenario player. Helped me to quickly find the cause why one AI path diverged onto the player path and further along the tracks changed back again.
Using a drive-through Sidings marker as a waypoint did not stop it diverging and had to remove the offending pair of switches, having no player purpose anyway !
That function could do with a PAUSE option and being able to select a player service to take part too ! ;)
O t t o
OTTODAD
05-01-2008, 09:24 AM
Mike Simpson showed me how to create them with his RS-Tools_TMB.exe, but is a convoluted and tedious procedure, starting with creating a MSTS style *.mkr file it converts to a *.csv file the BlueprintEditor.exe can then use to create the RS files in newly created folders for it in the Source folder.
The Assets Editor, I can not find on my computer, can then "Export" them into the Route Markers folder.
But all this is academic, because doing another running test this morning found that once a service has been selected in a Freeroam scenario you can not jump to another location.
All routes Named Route Markers are useless when playing scenarios of any kind and so are Freeroam scenarios, not being able to fly further than 2000 metres from the active service to select another one to drive located outside this limited range ! :mad:
That is the end of RS for me, because just playing routes in a limited way is not what I want from a Train Simulator, unless RSDL will fix that in the MARK-2 update, if there is going to be one, that is.
O t t o
Capt_Scarlet
05-01-2008, 09:40 AM
Mike Simpson showed me how to create them with his RS-Tools_TMB.exe, but is a convoluted and tedious procedure, starting with creating a MSTS style *.mkr file it converts to a *.csv file the BlueprintEditor.exe can then use to create the RS files in newly created folders for it in the Source folder.
The Assets Editor, I can not find on my computer, can then "Export" them into the Route Markers folder.
But all this is academic, because doing another running test this morning found that once a service has been selected in a Freeroam scenario you can not jump to another location.
All routes Named Route Markers are useless when playing scenarios of any kind and so are Freeroam scenarios, not being able to fly further than 2000 metres from the active service to select another one to drive located outside this limited range ! :mad:
That is the end of RS for me, because just playing routes in a limited way is not what I want from a Train Simulator, unless RSDL will fix that in the MARK-2 update, if there is going to be one, that is.
O t t o
The asset editor's link should be in your start menu in the RS tools section.
The mk2 patch is due to go into testing very soon apparently, and I remember reading that they are going to enhance the 2d map further to allow clicking on the the train for jumping to it as well as other things that I cant quite remember at the moment ( but don't quote me on this :) )
John
OTTODAD
05-01-2008, 02:48 PM
The asset editor's link should be in your start menu in the RS tools section.
Thanks, John ! Did not look into the Start/Programs/ RS Developer option's "Tools" section, the RailSimEditor.exe using a command line switch to load it !
The mk2 patch is due to go into testing very soon apparently, and I remember reading that they are going to enhance the 2d map further to allow clicking on the the train for jumping to it as well as other things that I cant quite remember at the moment ( but don't quote me on this :) )
Great news ! Jim will be pleased ! :)
I hope they can #1 jump into the cab of the service when clicking on it in the #9 map, ready to drive it and if not place the camera above it and not high up in the sky ! ;)
When editing a scenario, the ultimate function in the #9 map would be to single click on any marker, switch or signal node and and after closing the map window jump to it's location ! :D
On my WISH LIST for the #9 map is to stop it closing when touching the right mouse button. :mad: This function should be disabled, pressing #9 again closing it already !
The AI spawner portals need fixing and the length of consists which can be used by them to be increased. I would hate having to place multiple AI trains all along the route and in dedicated for them sidings then start more than one at intervals.
Mind you, the bonus side of doing that would be that they are visible in off the dedicated AI route sidings, starting to roll as per their set starting times ! ;)
Food for thought after checking out the MARK-2 update. Further work on my CAJON-OTTO Freeroam freight services route will have to wait until then.
O t t o
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