View Full Version : Tunnel portals
rdamurphy
07-03-2008, 05:09 AM
Does anyone know what those numbers in the SD file for tunnel portals do? I thought maybe they were a bounding box, or something, I copied the ones in one of the default tunnel portals (without turrets one), but I don't know if I need to do anything with them?
Robert
If you're talking about the 3 lines of ESD_Complex_Box, I would guess that's it's a combination of bounding box settings and the settings that makes the player duck into the cab when going through a tunnel.
Anyone else have more accurate knowledge?
rpicardi1
07-03-2008, 08:08 AM
The complex bounding boxes keeps smoke from going through the object and bounces it back down. It is also used in the default stone viaducts for the same purpose.
I forgot about that.
What about the code that ducks you back into the cab in a tunnel. Is that one of those 3 complex bounding boxes, or is that somewhere else?
rpicardi1
07-03-2008, 08:42 AM
What about the code that ducks you back into the cab in a tunnel.
Those may be a function of some interactive like a tunnel marker or tunnel sound region marker. They are not in the tunnel portal sd as far as I can tell. Anyhow, the newer bin patches now over rides those settings. External camera still follows the terrain and your head will bump the tunnel wall.
rdamurphy
07-03-2008, 09:50 AM
I believe the ducking your head back in is caused by the track section containing the word "tunnel" within the name. There are tunnel pieces in X-tracks that don't actually have sides for subways, etc, that have tunnel in the names for that purpose.
OK, so it's a compex bounding box. How do I figure out what the numbers should be, since my portal looks absolutely nothing like the one I used the sd file from?
Robert
inflammable
07-03-2008, 11:14 AM
Robert,
There are possibly two things that are being discussed here. I looked in the How To Write Shape Data Files.doc, which is in the Help folder of the CD. It talks about an ESD_Tunnel parameter, which defines the bounding box of a tunnel portal. It also talks about the ESD_Complex parameter, which allows you to define similar characteristics for other types of objects.
I suspect you are actually asking about the ESD_Tunnel information, and we all thought you were after the ESD_Complex information.
But at any rate, the help document discusses it alot, though I don't know if it is actually GOOD information.
James
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