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dick8299
07-05-2008, 02:02 PM
While waiting for Rail Simulator to publish their MKII update I have kept busy learning how to model using Blender and have made a simple box car that I have reskinned with MSTS textures (thanks to Michael Gilmore for his help)and have also created a working EMD SW1 switcher.

Blender has turned out to be very easy to use and can make passable models, although in my opinion it will never produce a model anything like 3DS. The main problems appear to be the lack of Kuju textures that are available for 3Ds and not Blender. Also in making some animated scenery items, I found that the animation exporter for Blender does not support rotation in the front or side views.

The Southern SW1 is my first attempt at a real locomotive and is probably more useful for my learning purposes than anything else. I intend to continue working it and improving it to take care of small problems that I have found while in the Sim (like the cab hand rails sticing through the cab wall into the interior and visible with the Cab view camera). I also need to make a fully animated cab view. (I learned how to animate and controls by making a small narrow gauge industrial engine for my coal mine).

Anyway, I hope you enjoy the attached screen dump, and am anxiously awaiting more work from the other Blender modelers out there.

bs rr co
07-05-2008, 02:10 PM
Looks good, great start. Could you possibly work up some tutorials on building & exporting four axle locos & cars, myself as well as others would greatly appreciate them.

michael

ozark
07-05-2008, 03:47 PM
Looks good, can you post a closeup shot.

dick8299
07-05-2008, 04:20 PM
Closer Shot

dick8299
07-05-2008, 04:40 PM
More Shots
http://forums.flightsim.com/vbts/picture.php?pictureid=7&albumid=6&dl=1215441945&thumb=1

dick8299
07-05-2008, 05:03 PM
In reference to bs rr co's request for a tutorial, I recommend that any modeler first perform the "How to Create an Engine" exercise available on the Rail Simulator site.

I will gladly answer any questions that arise from trying to perform that exercise with a Blender model, or with any subsequent attempts at creating rolling stock using Blender.