dick8299
07-05-2008, 02:02 PM
While waiting for Rail Simulator to publish their MKII update I have kept busy learning how to model using Blender and have made a simple box car that I have reskinned with MSTS textures (thanks to Michael Gilmore for his help)and have also created a working EMD SW1 switcher.
Blender has turned out to be very easy to use and can make passable models, although in my opinion it will never produce a model anything like 3DS. The main problems appear to be the lack of Kuju textures that are available for 3Ds and not Blender. Also in making some animated scenery items, I found that the animation exporter for Blender does not support rotation in the front or side views.
The Southern SW1 is my first attempt at a real locomotive and is probably more useful for my learning purposes than anything else. I intend to continue working it and improving it to take care of small problems that I have found while in the Sim (like the cab hand rails sticing through the cab wall into the interior and visible with the Cab view camera). I also need to make a fully animated cab view. (I learned how to animate and controls by making a small narrow gauge industrial engine for my coal mine).
Anyway, I hope you enjoy the attached screen dump, and am anxiously awaiting more work from the other Blender modelers out there.
Blender has turned out to be very easy to use and can make passable models, although in my opinion it will never produce a model anything like 3DS. The main problems appear to be the lack of Kuju textures that are available for 3Ds and not Blender. Also in making some animated scenery items, I found that the animation exporter for Blender does not support rotation in the front or side views.
The Southern SW1 is my first attempt at a real locomotive and is probably more useful for my learning purposes than anything else. I intend to continue working it and improving it to take care of small problems that I have found while in the Sim (like the cab hand rails sticing through the cab wall into the interior and visible with the Cab view camera). I also need to make a fully animated cab view. (I learned how to animate and controls by making a small narrow gauge industrial engine for my coal mine).
Anyway, I hope you enjoy the attached screen dump, and am anxiously awaiting more work from the other Blender modelers out there.