landnrailroader
07-06-2008, 08:25 PM
Colleagues,
After fixing a number of items in the simulation, I almost gave up. After one rebuild, which
seemed to be clean, I even had a orphan pole which was found to be in the first element
of a tile, on the grade down from Snoqualmie Tunnel. It was because of a very acute
angle crossing a (gasp) corner of a tile, but making a join in the corner. I edited the
world file, and then rebuilt again. this went clean, but of course left a gap at the
mentioned spot. No problem, it is on a .9 descending (MSTS angle) and is tangent. I
shifted things around to move the joint further into the tile and this seems to have fixed
the problem.
To get a clean rebuild, I had to disconnect all tracks across the pictured boundary
at Maple Valley (again a (gasp) corner). I may try to finish this simulation without any
more rebuilds. Orignally, there were several tracks across this boundary, which is seen
in the first image as it is, very close to prototype. To reduce the crossings, however, I
figured it best to reduce the number of pieces and move the required, i.e. the mainline
and sidings, crossings further into the corner. See the 2nd image (one marked "trouble") and hopefully this will work. The other two tracks, I may just connect with dummy
tracks because they are there, more for scenic accuracy than for real use as the track
they connect to, just goes out of the scene a short piece and ends. I think we have
some dummy track in the library, but if not, I will leave the grade in, as "abandoned"
since this junction was gone before 1980.
After fixing a number of items in the simulation, I almost gave up. After one rebuild, which
seemed to be clean, I even had a orphan pole which was found to be in the first element
of a tile, on the grade down from Snoqualmie Tunnel. It was because of a very acute
angle crossing a (gasp) corner of a tile, but making a join in the corner. I edited the
world file, and then rebuilt again. this went clean, but of course left a gap at the
mentioned spot. No problem, it is on a .9 descending (MSTS angle) and is tangent. I
shifted things around to move the joint further into the tile and this seems to have fixed
the problem.
To get a clean rebuild, I had to disconnect all tracks across the pictured boundary
at Maple Valley (again a (gasp) corner). I may try to finish this simulation without any
more rebuilds. Orignally, there were several tracks across this boundary, which is seen
in the first image as it is, very close to prototype. To reduce the crossings, however, I
figured it best to reduce the number of pieces and move the required, i.e. the mainline
and sidings, crossings further into the corner. See the 2nd image (one marked "trouble") and hopefully this will work. The other two tracks, I may just connect with dummy
tracks because they are there, more for scenic accuracy than for real use as the track
they connect to, just goes out of the scene a short piece and ends. I think we have
some dummy track in the library, but if not, I will leave the grade in, as "abandoned"
since this junction was gone before 1980.