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OTTODAD
08-01-2008, 10:20 AM
http://www.auran.com/TS2009/index.php

Now that's what I call realism, which could beat hands down what I have seen of MS-TS-2 tracks so far ! :)

But apologies for digressing. Unless this new version provides switches like these TRS-2004 3rd-party add-ons and not splined rails switches without frogs then it will be of no interest to me ! :(

O t t o

http://forums.flightsim.com/vbts/attachment.php?attachmentid=5451&stc=1&d=1217596479

westerngy
08-01-2008, 10:31 AM
http://www.auran.com/TS2009/index.php

Now that's what I call realism, which could beat hands down what I have seen of MS-TS-2 tracks so far ! :)

But apologies for digressing. Unless this new version provides switches like these TRS-2004 3rd-party add-ons and not splined rails switches without frogs then it will be of no interest to me ! :(

O t t o

http://forums.flightsim.com/vbts/attachment.php?attachmentid=5451&stc=1&d=1217596479




Otto what does this screenshot have to do with Adam explaining about KUJU and RSDL.

Lets keep it on topic please.

RSDLadam
08-01-2008, 11:02 AM
**moved**

Otto, please bear the topic in mind when posting responses. Cheers

nikos1
08-01-2008, 12:52 PM
Otto, yes i have used those tracks before and they look great, but keep in mind that they are fixed objects that can only be layed in one way, as opposed to the automatically created junctions in RS which can be made at nearly any angle. As for MSTS2, i dont think switches have been fully finished, if you look at the Stevens Pass concrete track you can see each tie has a indisvidual rail clip so i would think switches would be as detailed.
As for TRS 09, dont hold your breath, there will most likely be fixed object switches, but i doubt there will be actual dynamic switches like in RS. That track looks impressive though, but im waiting to see what they do with the graphics engine.

boleyd
08-01-2008, 01:38 PM
I sent you a Private Msg but ignore it. I failed to notice that this was a TR2009 photo. I thought that there might be a magic TR2004 addon!!!

therock
08-01-2008, 03:52 PM
I sent you a Private Msg but ignore it. I failed to notice that this was a TR2009 photo. I thought that there might be a magic TR2004 addon!!!
No, this is as otto stated, a third party TRS2004 addon.

OTTODAD
08-02-2008, 10:17 AM
**moved**

Otto, please bear the topic in mind when posting responses. Cheers

I replied to a post quoting the Trainz Railsimulator 2009 !

If that was off topic then it should have been moved or edited too ?

O t t o

OTTODAD
08-02-2008, 10:24 AM
No, this is as otto stated, a third party TRS2004 addon.

Yes, and here are comparisons between it's tracks and switches with the out-of-the-box default ones.

www.otto-wipfel.co.uk/trs

And here are what switches look like in MS-TS-2 and how they function:

www.otto-wipfel.co.uk/ts2

Can you see what is wrong with the wheels ? ;)

O t t o

trackman44
08-05-2008, 12:01 PM
Hey Otto, the switches look great in the 3rd party addon for TRS, but did you know you can make your own AND make them look like that in KRS? There is a DevDoc on that subject. I'll have to look it up when I get home tonight and let you know which DevDoc it is. Take care.

trackman44:)

OTTODAD
08-05-2008, 05:53 PM
Did you know you can make your own AND make them look like that in KRS? There is a DevDoc on that subject.

Yes, I had a look into that How to create Tracks.doc but am too old to learn how to do that in RS. I would also have to buy a graphics editor and learn how to use it.

I really expect to get tracks and switches like that when I buy a train simulator and not having to spend more money and time creating my own !

Creating good looking tracks is not the issue, it is the RS and MS-TS-2 track laying tools not being able to construct switches to look like these Andi Smith TRS add-on ones, the tops of frog wing and check rails not being bright, the blades not sliding on rail fasteners and there being rail fasteners where there should be some ! :o

http://www.otto-wipfel.co.uk/rsa/switch-rail-fasteners.jpg (http://www.otto-wipfel.co.uk)

It also has it's own ideas on how to construct frogs in complicated switches combos and junctions, the next updates said to improve on that.

I appreciate that designing a track-laying tool which can do it right is likely to be a complicated coding job !

Take care, O t t o.

trackman44
08-05-2008, 10:04 PM
Hi Otto, just to let you know I posted a topic at railsimulator.com. Here's the link:-

http://www.railsimulator.com/en/node/3946

Hopefully they can give me more insight into creating more realistic looking switches for KRS. Take care.

trackman44:)

boleyd
08-05-2008, 10:59 PM
Well here goes a probably dumb pretty tracks question(s):

Otto,

I am a bit addled.

Does the package exist anymore so that if I had Trainz2004 I could have tracks like that? Or, do you need Trainz2006? Or, has the package disappeared and I ain't never goin to have these tracks. If yes, it is a cruel world.:o

RSDLadam
08-06-2008, 08:22 AM
AFAIK Upgrade Mk2 is providing any junction dressing enhancements.

There is also a problem with that you are asking Otto. The gorgeous junctions by Andi Smith that you love to quote, are fixed pieces of geometry. They cannot be used in any situation, they cannot be adjusted and they are not dynamically generated. It is the same case if you compare an automatically created platform loft and generic staiton building in the default Rail Simulator routes, to those completely custom built to match the real thin in the Isle of Wight route.

However, what you are asking is for a completely dynamic system to achieve the same level of detail that a totally custom built job has. This is no simple task when you have to consider the sheer unimaginable number of junction combinations and possible outcomes.

Remember that Rail Simulator has completely blown the lid off in terms of the ability to create complex trackwork and do it dynamically on the fly. Something which no trainsim has ever done before. So before knocking an amazingly powerful creation tool, why not look at what can be achieved with it compare to the unbelievelably restrictive requirements of having to use set piece track like a model railway where the limit of complexity is bound by whether you have a piece that fits what you want to do.

OTTODAD
08-06-2008, 08:47 AM
Well here goes a probably dumb pretty tracks question(s):

Does the package exist anymore so that if I had Trainz2004 I could have tracks like that? Or, do you need Trainz2006? Or, has the package disappeared and I ain't never goin to have these tracks. If yes, it is a cruel world.:o

You have a PM !

O t t o

OTTODAD
08-06-2008, 09:19 AM
Hi Derek !

I am not "knocking" RS or it's track laying tool and simply point out where there is room for improvement, if at all possible.

I am aware of Andi Smith's add-on junctions having fixed geometry, the same as those in MSTS, but would have thought that a train simulator could do what we are doing in model railroads, use fixed points and "Flexi-track". ;)

A selection of such fixed switches could then be used in addition to those which can be created with the track-laying tool !

You are right when saying that RS has created a track-laying tool which is a "First" and unique ! Comparing it's switches with those created by the MS-TS-2 track-laying tool one can see that it is superior to their's ! ;)

http://www.otto-wipfel.co.uk/ts2/ts-2-frog.jpg (http://www.otto-wipfel.co.uk)

There is a limit to what it can do and making allowances for that when placing them in complex junctions usually gets me perfect results, like today replacing an automatic switch at the start of the OX-PADD Freeroam scenario with a manual one, the former being a trailing one still derailing the FIRST HST !

Looking forward to your improvements in the MARK-2 update ! ;)

Take care, O t t o.

Hack
08-06-2008, 01:46 PM
Comparing it's switches with those created by the MS-TS-2 track-laying tool one can see that it is superior to their's ! ;)
Otto - you're nuts. You cannot compare a released sim with one still in development - especially when you haven't a clue as to how ACES creates/lays their track. :rolleyes:

OTTODAD
08-06-2008, 06:09 PM
You cannot compare a released sim with one still in development - especially when you haven't a clue as to how ACES creates/lays their track. :rolleyes:

I don't have to know how they create/lay their tracks, the results they have shown so far speak for themselves, or did you not see the screenshot taken in their video I have posted above ?

If that is still "Work in Progress" then don't show it ! :mad:

O t t o

raildumper
08-06-2008, 08:01 PM
Hi all

Sorry, but the detailed switches you're talking about have nothing to do with Andi Smith. Created by "raildumper" and scripted by "rodgilfr", you can take a look at it here: http://www.vias3d.net/web/?ver=Descargas&s=1&t=210&c=1&o=2

On the other hand, i DO believe fixed track objects are the only way to have detailed switches, and i DO confirm they can be used in any situation, since i created them in various radiuses (is this the right word?) and lenghts with small adapting track pieces where needed. The "hard" job done by the modeller, it's just a matter of some dedication by the route creator. Good things require sometimes a little effort, ain't it?

Doing it the RS way is not bad at all, but unless fixed, you'll never have 3D sleepers and ties on turnouts, and frogs and checkrails will always be shiny...

having to use set piece track like a model railway where the limit of complexity is bound by whether you have a piece that fits what you want to do.

Not quite right. Most of today's turnouts are assembled in factory, carried on large trucks then just put in place. I don't consider laying track this way as "model railway". As i said before, small pieces of fixed track make everything fit perfectly (anyway, bear in mind i'm talking about my country, Spain, this could be not the case in other countries)

To answer other questions: everything is still available at the above mentioned page. Only for TRS 2006, sorry, it seems it won't be possible for RS.

Cheers

Manuel

OTTODAD
08-06-2008, 08:21 PM
Sorry, but the detailed switches you're talking about have nothing to do with Andi Smith. Created by "raildumper" and scripted by "rodgilfr".

My apologies, Manuel !

Has been a long time since I picked up these screenshots and at my age of 79 have sometimes problems remembering less important things ! :(

Having also been a railway modeler for many years, using Maerklin-H0, gauge-1, LGB and PECO-H0 tracks, most of the H0 tracks have "Flexi-tracks" which can be used just like the track laying tools in TRS and RS and it should be possible to fill any gap just like the Dynamic tracks in MSTS can do.

O t t o

Hack
08-06-2008, 10:31 PM
If that is still "Work in Progress" then don't show it !
Surely you're not suggesting ACES guess at what the community wants? Showing work in progress has long been a means to gauge the response of future customers. Without it, we would be goose-stepping to "any color you like (as long as it's black)", and "one size fits all."

Time to get a clue, Otto. :rolleyes:

raildumper
08-08-2008, 09:17 PM
My apologies, Manuel !

Has been a long time since I picked up these screenshots and at my age of 79 have sometimes problems remembering less important things ! :(



No problem. Andi created some fine sets of turnouts, the first ones with animated blades. It's not the first time that there is some confusion with the authors...

Cheers

Manuel

trackman44
08-09-2008, 12:42 AM
I figure that to make turnouts look that good in KRS you'll have to create track with no ballast( just sleepers, rail and ties), then create an animated switchstand (or switchbox) with the switchgear attached to it. Then create a separate ballast object to go under the non exposed section where you have the switchgear. That should do the trick!

trackman44:)

Mike10
08-09-2008, 12:36 PM
the first ones with animated blades.

*cough* The first, really? *cough*

Mike.

OTTODAD
08-09-2008, 12:57 PM
*cough* The first, really? *cough*

He is talking about TRAINZ switches, the out of the box ones still having splined ones ! ;)

O t t o

Hack
08-09-2008, 05:19 PM
He is talking about TRAINZ switches

So is Mike. :rolleyes:

OTTODAD
08-09-2008, 07:32 PM
So is Mike. :rolleyes:

Was there anybody else who has created 3rd party add-on switches with animated blades for TRS before Andi Smith ? Any idea who that was ?

Not that it matters, but what does matter is that TRAINZ supplies them "Out of the TRS Box" !

O t t o

Hack
08-10-2008, 03:00 AM
Was there anybody else who has created 3rd party add-on switches with animated blades for TRS before Andi Smith ? Any idea who that was ?

I believe Mike gave the first clue, and my previous reply the second. This post officially makes it three, so how many hints do you need? :rolleyes:

Mike10
08-10-2008, 05:25 AM
Here's a couple of really big clues;

http://www.auran.com/TRS2004/DLS_packcontents.php?AssetPackID=792

http://www.auran.com/TRS2004/DLS_packcontents.php?AssetPackID=786

Mike.

OTTODAD
08-10-2008, 10:48 AM
I believe Mike gave the first clue, and my previous reply the second. This post officially makes it three, so how many hints do you need? :rolleyes:

Hints and coughs do not help, wasting space in threads, but links to answers do ! ;)

Thanks, Mike !

Sorry having missed them too, Mike, not looking into the AURAN forums and download sections since binning TRS-2004, TRS-2009 now making me curious what it's switches will be like ! :(

O t t o

RSDLadam
08-11-2008, 08:00 AM
Not quite right. Most of today's turnouts are assembled in factory, carried on large trucks then just put in place.

Manuel

Hi Manuel,

You are right, my apologies for the Model Railway comment. However, although you are correct that even real railway junctions are now made as fixed sections pre-assembled, this has not always been the case and I am pretty sure this is down to cost, efficiency of installation, reliablity and compatibility with replacement parts. All of which are as a result of mass production of the junction components rather than building them in situ on a case by case basis.