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rdamurphy
08-11-2008, 03:31 AM
I've found a method that allows someone to export Gmax models to KRS. I'd love to do it, if it's actually possible.

My question is, how exactly is a model made ready for KRS? Has anyone on the 'net done a tutorial, or a checklist for it?

And please, spare me the "read the documents" answer, I'm wondering if anyone who's actually gotten a car into the game has a definite method for doing so?

Robert

jamesc25313
08-11-2008, 05:51 AM
I made a step by step tutorial on how to make a basic shape with 3Dsmax 9 and there is some tutorials for blender but nothing for gmax I dont think..

rdamurphy
08-11-2008, 06:11 AM
I found a workable method for exporting models from GMAX to another 3d program (I don't recall the name of it right now,) and then exporting them into the same format as 3dMAX without much problem. I might also try the free 30 day trial of 3dMax, since, after all, the models are already done.

Robert

RSDLadam
08-11-2008, 06:34 AM
how exactly is a model made ready for KRS? Has anyone on the 'net done a tutorial, or a checklist for it?

And please, spare me the "read the documents" answer

Hi Robert,

Feels odd to say this but it would appear you have prevented me from answering your question. The exact methods of creating and preparing content for use in Rail Simulator are all available from the official website as well as places such as UKTrainSim.

rdamurphy
08-11-2008, 06:35 AM
I was actually looking for a more specific answer, such as a link, or a specific how-to, rather than the usual garbage about "RTFM."

But, it does make me want to ask you, if you don't mind, do you think my tanks will work in RS, or am I wasting my time?

Robert

RSDLadam
08-11-2008, 06:55 AM
Hiya,

Well the first question for me would be - What software were they developed in? Currently the only exporters for Rail Simulator content are available for 3D Canvas Pro and 3D Studio Max. Outside those, it is still a lengthy process to get the content into the right format - which is called .IGS.

If you have signed up for the official development kit - RSDevTools then on www.railsimulator.com front page there is a panel on the right hand side for downloads related to these tools. Within that list is a document named - How to created a wagon for Rail Simulator (using 3D Studio MAx and Photoshop). This document lists every single step from opening the modelling software right through to picking your wagon and placing it on the track in Rail Simulator.

This I believe is exactly what you're looking forward in the opening post of this topic.

rdamurphy
08-11-2008, 07:19 AM
Actually, I read that, and it left me even more confused. It seems geared towards a four wheeled "wagon" without "bogies." How do I set up a four axle, two truck, freight car? Will it support 1024x1024 textures, or will I have to reduce the size to 512x512, and remap the entire model?

I can use the 30 day trial version of 3DMax, which will of course deal with the GMAX issue, and it's fairly easy, I understand to export via 3D Canvas, and with the impending demise of GMAX, it might not be a bad idea to learn how to use 3D Canvas anyway.

RSDLadam
08-11-2008, 07:29 AM
Hiya,

Well you have to bear in mind that the document was written with the intention of showing the reader how to get a wagon into Rail Simulator. It is not a document on how to create and setup every possible wagon type in existance.

But if you have successfully created the wagon it describes, then it is only a short hop from that to proper wagons and other variants.

Rail Simulator supports upto 2048x2048 textures, and materials of upto 4 passes can be used.

With that in mind, how you map your model is entirely upto you :)

Hack
08-11-2008, 09:21 AM
Robert - the following tutorial should help getting a simple shape into RS. Once that's done, most of the documentation be comes clearer.

http://forums.uktrainsim.com/viewtopic.php?f=234&t=81000

There are a few other tidbits on UKTS, albeit geared towards Blender or Canvas, but most of the methology remains identical.