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marr5
08-12-2008, 01:26 PM
Tutorial on how to Reskin a billboard.

this is going to be a step by step process on how to reskin a billboard using Mike's RS_Tools TMB utility, and agraphics packege like paintshop pro or photoshop.


first go into your rail sim directory and go all the way to C:\Program Files\Rail Simulator\Assets\Kuju\RailSimulator\scenery\Billbo ards.
we are going to use the Billboard_03B_70's_03, so copy the Bin and the GeoPcDx files and past them back into the Billboards folder. Rename
the Bin file to USA Billboard. use RS_tools then go to Files Open Railsim File and open up the Bin File that we just Renamed. re name this section

<English d:type="cDeltaString">Billboard_03_70s_03</English>
<French d:type="cDeltaString">Panneau_03_1970_03</French>
<Italian d:type="cDeltaString">Billboard_03_70s_03</Italian>
<German d:type="cDeltaString">Plakat_03_70er_03</German>
<Spanish d:type="cDeltaString">Tablón_03_70s_03</Spanish>

to

<English d:type="cDeltaString">USA Billboard</English>
<French d:type="cDeltaString">USA Billboard</French>
<Italian d:type="cDeltaString">USA Billboard</Italian>
<German d:type="cDeltaString">USA Billboard</German>
<Spanish d:type="cDeltaString">USA Billboard</Spanish>

MAKE SURE TO CHECK THE SPELLING. then go done down about half way to



<GeometryID d:type="cDeltaString">Kuju\RailSimulator\Scenery\Billboards\[00]Billboard_03_70&apos;s_03</GeometryID>

and rename that to

<GeometryID d:type="cDeltaString">Kuju\RailSimulator\Scenery\Billboards\[00]USA Billboard</GeometryID>

Now we are done with the Bin file, so go to Files Save Railsim file.


then go back to the Billboard directory and go to Textures. Copy the 70s_Advert_C_003.TgPcDx file and past it in the Textures file. rename the
copied version to Advert USA Billboard.TgPcDx. then open RS_Tools Again and go to Files Open .TgPcDx Texture File and open
Advert USA Billboard.TgPcDx in the textures folder. and convert the file to DDs Format by going to Conversions Convert Rs. to DDs. then open your
graphics package, i use Photoshop.


open The DDS file in C:\Program Files\RS_Tools\TempFiles.
edit the image to what you want.

http://i52.photobucket.com/albums/g21/ace245/flourshop.jpg
http://i52.photobucket.com/albums/g21/ace245/philco.jpg


save the file in a DDS.format. and save it in C:\Program Files\RS_Tools\TempFiles. now open Rs_tools again and go to Conversions convert .dds to RS
http://i52.photobucket.com/albums/g21/ace245/alert.jpg
say okay, now we are done with the TgPcDx file.

now go back to the Billboards folder and go to the Copy of Billboard_03_70's_03.GeoPcDx. rename it to USA Billboard.GeoPcDx. go to RS_tools and open
that file. go to

<TextureByName>
<e d:type="cDeltaString">textures\[00]70s_advert_c_003</e>

and change it to


<TextureByName>
<e d:type="cDeltaString">textures\[00]Advert USA Billboard</e>


now save are file and delete the blueprints. now we are done
http://i52.photobucket.com/albums/g21/ace245/philcosign.jpg
, hope this Tutorial helped.

jamesc25313
08-12-2008, 02:05 PM
Great simplistic tutorial. Id also like to note that this same process works with probably ever object in the sim. So, you can repaint a truck and then edit the Geopcdx to point to your new texture and now you have a stand alone repaint.

MikeSimpson
08-12-2008, 07:42 PM
Hi Marr5,

Thanks for writing that tutorial - can I have your permission to add it to the RS_Tools Help file so that it is available for all my users?

One point - if you set up your RS_Tools Texture Editor Path in the Options menu, then once your have converted your .TgPcDx file to .dds format, you can edit it from the RS_Tools\Conversions\Edit .dds file menu which will open your graphics program for you.

Mike

marr5
08-13-2008, 11:23 AM
Thanks for writing that tutorial - can I have your permission to add it to the RS_Tools Help file so that it is available for all my users?

sure go ahead im glad i could help, just give credit where credit is do.

One point - if you set up your RS_Tools Texture Editor Path in the Options menu, then once your have converted your .TgPcDx file to .dds format, you can edit it from the RS_Tools\Conversions\Edit .dds file menu which will open your graphics program for you.

thanks didnt know that. (I learn somthing new every day!:D)