ore_hauler
08-24-2008, 01:00 AM
One thing I always found disappointing when running activities I built was the unrealistic physics of the AI trains. Examples: An AI train pulling up to a red signal runs at full track speed until the last 200 feet or so before the signal and then stops very quickly; when starting from a stop, the AI train (even a 100+ car train) is able to reach track speed in just a few car lengths; the AI train can always maintain track speed, no matter how underpowered the train is or how steep the grade, etc.
Will MSTS-X address this problem and have more realistic AI behavior?
Will MSTS-X address this problem and have more realistic AI behavior?