spad30
08-28-2008, 04:37 PM
I have a question about the new sim. Hopefully I'm not re-posting or repeating anything. I've searched through and haven't found anything quite along the lines I'm looking for.
What I'm wondering is if the sim will have something similar to a sandbox mode. Let me explain what I mean by this. Lets say I have a route, with three yards, yard A on one end, yard B (local yard) in the middle and yard C on the other end. Before starting I populate the route and set up AI trains. Now I hop in a freight at yard A, heading to yard C. Along the way I make a set out of 2 engines and some cars at the local yard (yard B). I then continue my trip to yard C. Upon arrival I save it. At this point I want to man the 2 engines at the local yard and service the industries, so I hop in those engines. Once finished, I head back to the local yard and now have a pickup. I then hop in a freight at yard C and head to yard A, making a pickup at yard B, etc.
So in other words could you build activities on each other? Build on each other as far as how the world is populated and even build on time? Would you also have the ability to go in to the saved game and add more AI or make changes. Right now with saved games saved as an .sav and activities as .act its impossible to do this since there is no way to edit or change consists in an .sav. I never understood why a saved game couldn't be saved as an editable .act. Heck maybe there is a way to do it and I have missed something?
I hope this all makes sense???
On a more grand scale (I'm sure a lot of this has has been mentioned before) I think it would be nice to be able to have the ability to hop out of your consist and direct the other AI trains. Maybe not fully dispatch, just some way to pick where they meet, what track they take in the receiving yard, or possibly hold them out, etc. Then have the ability to hop in any of those consists. Hmmmm maybe the ability to populate a yard along with the engine facility. Hostle some engine consists together. Then take a yard job to the bowl, pull the receiving yard and build an outbound in the departure yard. Then hop back to the engine facility and grab your consist and take it to the departure yard. Heck, maybe even grab a bag of ice and some water on the way out ;) j/k. Man I miss those days sometimes. Or you could build your outbounds in the D yard and send them on their way as AI trains, the whole time having inbound AI trains. Hump operations would be nice though I'm not sure how this could work out. Retarders would be tough to simulate. Maybe if anything have a way to simulate something like a track skate that you could take on and off to keep the cars from rolling out the bottom. Then possibly give designated class tracks a bit more leeway on coupling forces since there would be no way to control the speed of the cars. As class track filled up the cars would wind up hitting progressively harder and harder since there would be no speed control.
I really am looking forward to the new sim. I keep thinking of everything that has been done with MSFS such as VATSIM and all the addons. Its come a long way since the first release way back when.
Well I better stop before I write a book. LOL Just a few thoughts.
Best regards,
James
What I'm wondering is if the sim will have something similar to a sandbox mode. Let me explain what I mean by this. Lets say I have a route, with three yards, yard A on one end, yard B (local yard) in the middle and yard C on the other end. Before starting I populate the route and set up AI trains. Now I hop in a freight at yard A, heading to yard C. Along the way I make a set out of 2 engines and some cars at the local yard (yard B). I then continue my trip to yard C. Upon arrival I save it. At this point I want to man the 2 engines at the local yard and service the industries, so I hop in those engines. Once finished, I head back to the local yard and now have a pickup. I then hop in a freight at yard C and head to yard A, making a pickup at yard B, etc.
So in other words could you build activities on each other? Build on each other as far as how the world is populated and even build on time? Would you also have the ability to go in to the saved game and add more AI or make changes. Right now with saved games saved as an .sav and activities as .act its impossible to do this since there is no way to edit or change consists in an .sav. I never understood why a saved game couldn't be saved as an editable .act. Heck maybe there is a way to do it and I have missed something?
I hope this all makes sense???
On a more grand scale (I'm sure a lot of this has has been mentioned before) I think it would be nice to be able to have the ability to hop out of your consist and direct the other AI trains. Maybe not fully dispatch, just some way to pick where they meet, what track they take in the receiving yard, or possibly hold them out, etc. Then have the ability to hop in any of those consists. Hmmmm maybe the ability to populate a yard along with the engine facility. Hostle some engine consists together. Then take a yard job to the bowl, pull the receiving yard and build an outbound in the departure yard. Then hop back to the engine facility and grab your consist and take it to the departure yard. Heck, maybe even grab a bag of ice and some water on the way out ;) j/k. Man I miss those days sometimes. Or you could build your outbounds in the D yard and send them on their way as AI trains, the whole time having inbound AI trains. Hump operations would be nice though I'm not sure how this could work out. Retarders would be tough to simulate. Maybe if anything have a way to simulate something like a track skate that you could take on and off to keep the cars from rolling out the bottom. Then possibly give designated class tracks a bit more leeway on coupling forces since there would be no way to control the speed of the cars. As class track filled up the cars would wind up hitting progressively harder and harder since there would be no speed control.
I really am looking forward to the new sim. I keep thinking of everything that has been done with MSFS such as VATSIM and all the addons. Its come a long way since the first release way back when.
Well I better stop before I write a book. LOL Just a few thoughts.
Best regards,
James