View Full Version : B-SB Long Pull to Victorville
OTTODAD
08-28-2008, 09:38 PM
It's no longer a Beta as far as I am concerned and can be downloaded from here:
www.otto-wipfel.co.uk/rs/long-pull-to-victorville.zip
It installs painlessly using Mike Simpson's AssetSetup.exe and have test-installed it into a basic from DVD RS plus the JT-US add-on, in both MARK-1 and MARK-2 versions of RS and it runs flawlessly.
Mind you, long player and AI trains like that tend to murder the frame rates ! ;)
I have included all the non-default freeware rolling stock the scenario requires and have changed the weather to CLEAR. I don't like dark clouds, we get plenty of in the real world here in the UK ! :(
HAVE FUN !!!!
O t t o
P.S. for JIM: If there are no reports of problems, then upload this RS_Tools_TMB packaged scenario into the File Library. I am running out of bandwidth due to heavy demand for some of my downloads ! ;)
http://forums.flightsim.com/vbts/attachment.php?attachmentid=6245&stc=1&d=1219971784
jimbf
08-28-2008, 10:17 PM
Will check it out tomorrow AM. Unfortunately an early beta finally made it to the file library.
Now if I could just get my copies of RS_tools to package a scenario.
Jim F
boleyd
08-29-2008, 08:34 AM
Otto - thanks for the Long Pull scenario re-package, works ok now vs. RPK. Down to 5 FPS- RS settings at max. Everything set to minimum FPS is 9.
Now we need the Long March of Chairman Mao, but on a railway.
Just to let you know that I appreciate your download section versus the hurdles you have to jump through on commercial sites. But don't break the bank on it. It is not nice to be solely on the dole.
OTTODAD
08-29-2008, 10:07 AM
Hi Jim !
Will check it out tomorrow AM. Unfortunately an early beta finally made it to the file library.
E-mail Nels and ask him to remove it.
Now if I could just get my copies of RS_tools to package a scenario.
It's dead easy ! ;)
Having made sure that RS_Tools_TMB has been told in it's Options what the to be used path to the RS RailSimEditor.exe is, you then select these one after the after:
Package Scenario. Click on the route you want to package a scenario of and they will show in the lower window.
Click on the scenario to be packaged so that it's line turns blue and click on Add to Package.
Want to add another one ? Then do the same.
All selected, click on Process Package and you will be told that it has been created ready for ZIPPING it, telling you where RS_Tools_TMB has saved it to and what the new saved into folder's name is.
You can then give that folder a more meaningful name and add a README to it before ZIPPING it !
My download ZIP of that scenario will show you what an ASSETS add-on folders should look like.
ROUTES add-ons use some files with different names, but the method of packaging and installing them is similar.
All the *.rpk packages I have had to installed so far have caused no problems and could be that the RSPackagers used were not the correct ones or what has been packaged was faulty ?
In any case, I install all *.rpk add-ons into an almost empty RS Dummy Rail Simulator folder so that I can see what the install is going to add to my RS before committing it into it's proper folders !
Happy with that I then rename the DUMMY RS Rail Simulator folder back to it's former name and after renaming the proper RS folder to Rail Simulator then let the RSPackager do it's job. ;)
Both RS_Tools_TMB packagers delete all of the RS Blueprints.pak files during installation of add-ons to make sure that new ones are being created the next time RS is being run to make it aware of all the changes.
To test that the install will work, CLEAR your Recycle bin, make a copy of your Rail Simulator folder somewhere else on your hard drive and delete the to be installed scenario folder/s, which will also be stored in the Recycle bin for easy restore, should there have been a problem.
Then run the AssetSetup.exe, making sure that it points to the RS copy you want to use it in and then test-run it !
That's really all there is too it ! ;)
It was me who started to do this using BATCH files, Mike Simpson then expanded on and helped him Beta test the RS_Tools_TMB. My old DOS compilers can not create RS tools for use in WIN-XP and in any case do not know how to code for it, getting too old to start learning to do all that ! :(
Take care, O t t o.
OTTODAD
08-29-2008, 10:19 AM
Down to 5 FPS- RS settings at max. Everything set to minimum FPS is 9.
Yes, even on my high power WIN-XP the best I get is 14 f.p.s. at the start of the scenario and elsewhere when the player train meets an AI !
Just to let you know that I appreciate your download section versus the hurdles you have to jump through on commercial sites. But don't break the bank on it. It is not nice to be solely on the dole.
That's the main reason why I have created my web site's train sim download pages, seeing how many were struggling and with the help of Mike Simpson now have most of what it takes to make things easier for train simmers, the developers of them really should do themselves, but the effort involved not making much money for them ! :mad:
Being a pensioner, I too can not afford to waste money and expect that whatever I buy works as well as it should ! ;)
Take care, O t t o.
msdejesus
08-29-2008, 11:52 AM
I too can not afford to waste money and expect that whatever I buy works as well as it should ! ;)
You said it, man!
tdwolf
08-29-2008, 03:51 PM
mine is at 14 as well
just coming out of yard
tdwolf
08-29-2008, 03:55 PM
PS: Thanks OTTO
love the distant mountain
Yes, even on my high power WIN-XP the best I get is 14 f.p.s. at the start of the scenario and elsewhere when the player train meets an AI !
What’s a “high power WIN-XP”?
OTTODAD
08-29-2008, 04:26 PM
Remember djt1 that you are one of 5 members whose posts I can not see.
Got a sensible question for me to answer then PM me and you might get a reply ! ;)
O t t o
Remember djt1 that you are one of 5 members whose posts I can not see.
Got a sensible question for me to answer then PM me and you might get a reply ! ;)
O t t o
Oh no I’m one of the five, tell me it’s not so!
OTTODAD
08-29-2008, 05:17 PM
Oh no I’m one of the five, tell me it’s not so!
Alright, Daniel, one more try !
When I said that I have a "high powered" WIN-XP then that is what it is to me, but may not be what you call it !
Not of any real interest to anybody splitting hairs on that subject. I think most who are reading what I said getting the drift ! ;)
O t t o
Just a matter of formatting, Otto. What you probably meant, and what you should have probably typed is "a high-powered PC, running XP" (note the PC and comma). Not that big of a deal, but you can see how easy the meaning is lost without basic formatting.
FWIW.
OTTODAD
08-29-2008, 06:36 PM
Just a matter of formatting, Otto. What you probably meant, and what you should have probably typed is "a high-powered PC, running XP" (note the PC and comma). Not that big of a deal, but you can see how easy the meaning is lost without basic formatting.
O.K., had a look at your reply too and you are absolutely right.
But don't forget that English is not my mother tongue and I am trying hard to format what I am trying to say so that all can understand it ! ;)
Any doubts then please ask for clarification.
O t t o
Alright, Daniel, one more try !
When I said that I have a "high powered" WIN-XP then that is what it is to me, but may not be what you call it !
Well Otto all I was trying to get out of you was some more info on your system specs so I could get a better idea why you are getting poor performance with the A.I. traffic.
I was also interested in trying the activity on one of my “high powered WIN-Vista 64” setups to see how much the A.I. would bring the performance down, that’s it.
OTTODAD
08-29-2008, 08:14 PM
Well Otto all I was trying to get out of you was some more info on your system specs so I could get a better idea why you are getting poor performance with the A.I. traffic.
You should know my system specs by now, me having mentioned them in many previous discussions. ;)
But to refresh your memory, here they are again:
WIN-XP Home, SP2
2048 MB CORSAIR DDR2 800MHz RAM
INTEL Core 2 Duo E6700 (2 x 1.66GHz) 1066 MHz FSB / MB L2 Cache
ASUS P5B DELUXE, DUAL DDR2, S-ATA II, x16 VGA, 3 PCI
512MB RADEON X1950XT PRO PCI Express
Creative Audigy4 Sounds
3 x 150GB WD SATA RAPTORs, 16MB Cache (10000rpm)
Good enough for me but perhaps not up to your requirements ?
I don't think that RS performance can be improved much by spending a lot of money on more expensive kit ?
O t t o
You should know my system specs by now, me having mentioned them in many previous discussions. ;)
With millions online, it's doubtful anyone keeps track of anyone else's system specs. I can hardly remember what I had for breakfast. :rolleyes:
I don't think that RS performance can be improved much by spending a lot of money on more expensive kit ?
Otto, without updated drivers and patches to your system, it would be near impossible to nail down just where a performance bottleneck exists. You should, at the very least, update to XP SP3 and the latest DirectX 9 (August 2008). These alone should give you a good bosst in performance, not to mention being a more stable platform than SP2 or the older DirectX 9 drivers.
For my own PC, I haven't had a single lock-up or BSOD since updating to the latest Dx9 while in RS, and most of the graphic glitches in RS are gone. I also got a slight boost in performance over older Dx9 drivers. Had it not been for the Dx9 update, there's a good chance I would have tossed RS into the waste basket.
The ATI Catalyst drivers is something you'll need to experiment with, and is a painless operation when used in conjunction with a driver cleaner/remover. If things don't work out so well, then it's an easy operation to put things back in their place.
FWIW.
Craig H
08-29-2008, 09:18 PM
I also get 14FPS running this activity, nothing more, nothing less. I can tolerate the twitchiness, it's not that bad. The thing I find to be curious is that the frame rate never changes. Regardless of whether there's AI traffic or not and regardless of where I am on the route, the frame rate stays the same. Makes me wonder how accurate that little measuring device really is.
I have basically the same system as Otto except I have a 512MB Nvidia 8600 card with the lastest drivers and 32 bit Vista Premium. CA antivirus, antispam, firewall, and a load of other questionable Vista junk is running in the background.
Frame rates aside, I thoroughly enjoyed the activity and that's what it's all about, right?
Craig
You should know my system specs by now, me having mentioned them in many previous discussions. ;)
You’re kidding right?
Good enough for me but perhaps not up to your requirements ?
Who cares about “my requirements”, you mentioned only getting 14 FPS with your activity. Is performance that low up to your requirements?
I don't think that RS performance can be improved much by spending a lot of money on more expensive kit ?
You tell me, you’ve seen the performance I get with latest hardware on a properly maintained machine.
The thing I find to be curious is that the frame rate never changes.
If the frame rate is not changing at all I’d say that there’s something else going on. Does the frame rate stay the same for just that one activity or is the frame locked all the time?
tdwolf
08-29-2008, 09:43 PM
it is only happening in the one activity
(long hual)
the frame rate jumps all over the place in the other activities and routes
mjbrinegar
08-29-2008, 09:48 PM
It is the same for me 14fps no matter where i am.
Windows Vista Ultimate 32
2 gigs OCZ memory
AMD Athlon 64 X2 4400 overclocked
HIS Radeon HD3850 overclocked
Audigy 2 ZS
74 gig Western Digital Raptor
it is only happening in the one activity(long hual) the frame rate jumps all over the place in the other activities and routes
It is the same for me 14fps no matter where i am.
If everyone is locked at 14 FPS with the same activity then it obviously sounds like the activity is botched.
Has any checked to ensure their Vertical Sync is turn off at the card?
Has any checked to ensure their Vertical Sync is turn off at the card?
That would be nice, but I’ve never been able to get vsync to work properly with KRS whether it is ATI or Nvidia.
Craig H
08-30-2008, 07:06 AM
Vsync off = 14FPS
Vsync on = 14 FPS
Frame rates vary greatly in other activities.
Craig
jimbf
08-30-2008, 08:30 AM
Yes the frame rate was a known problem(?) The fact that it does not vary may be due to the driver consist being 100+ cars from the very beginning of the scenario. As related to another issue: The original version (not posted) started with the making up of the consist, but due to RS programming issues had to start with the long consist assembled. The program apparently never recalculated the length of the train and I can't recall the lower frame rate issue. As a test I will use the issued version of the scenario and run it initially unasssembled. Till the problem is solved; answer = shorter than prototype trains, even in western US.
Jim F.
PS Hope the frame rate doesn't negate the enjoyment.
OTTODAD
08-30-2008, 08:33 AM
;)Vsync off = 14FPS
Vsync on = 14 FPS. Frame rates vary greatly in other activities.
Same here, Craig !
Reported this and another problem with too long player and AI services before and no solution has been offered ! :(
http://forums.flightsim.com/vbts/showthread.php?t=270614
http://forums.flightsim.com/vbts/showthread.php?t=270727
Improved all the above problems by making all trains shorter and released the CAJON-OTTO-MINOR after all ! :)
Could anybody who has the latest DX-9 driver installed please report what frame rates they get running this activity ?
Would not be the first time that after upgrading to a more recent version of DX or graphics driver my MSTS started playing up and I had to restore their previous versions.
MSTS is still my preferred train simulator ! ;)
O t t o
boleyd
08-30-2008, 09:54 AM
XP/SP3 RS/MK2 2.5ghz dual 2gb memory 8600/256mb video
I set all RS option values to minimum. With the downloaded set of cars the FPS were 5fps. Removed about half the cars from the longest trains and the FPS went to 22. Returning the RS options values to their normal (for me) all-max the fps remained at 22. Not being an expert on computers and software I would point the finger at RS when train assets go up FPS goes down. Is this something that can be tuned-up? No one knows except RSDL. If not, one solution might be moving that process to the other core(s) since RS is now a single core process. Yes, I know the guessing that this process is not easy. However, it may be the only way. Also the API's to do this probably already exist and the challenge is to keep the rendering in the second core in sync with the renderings in the other core.
OTTODAD
08-30-2008, 10:29 AM
Thanks Dick !
That confirms what I have found.
Have you got the latest DX-9 installed ?
SP3 for WIN-XP does nothing for me, not using this computer for the Internet and having read in the computing media that some had problems with it can do without it !
The problem seems to be the RS Graphics engine and doubt whether RSDL will do something about it, the KUJU programmers who know it's source code back to front having to be consulted for such fixes and don't ask me who told me that ! ;)
The train slowly progressing, it is again noticeable that much of the nearby scenery and shadows are being drawn or re-drawn and wagons of approaching AI trains are being re-textured as they get nearer.
It would appear that the distance objects and parts of them are to be drawn at is not set far enough ?
O t t o
trackman44
08-30-2008, 02:26 PM
Ran your 'long haul to Victorville' with my old DX9c, got around 5fps, then upgraded to the latest DX9c and ran the scenario again and still, no difference. Also tested it with and without the 'Procedural Flora' option, still no significant difference. My system is:-
Windows XP Pro SP2
AMD Athlon 2600+ 2.2Ghz
NVIDIA 6800 XT AGP card (yah, I know, old technology, works fine with me)
2gig DDR RAM
Just to compare with other scenarios I ran the 'return ticket' scenario on the Oxford-Paddington route and I noticed a slight improvement in the object loading while coming into Paddington station (in other words, not as jerky as before). Other than that, I think that to improve performance, RSDL has to make available to us default rolling stock with instaced bogies and wheels, as in seperate GeoPcDx and texture files for the bogies and wheels, instead of them being part of the locomotives, freight or passenger rolling stock. Apparently in one of the Dev Docs it states that this is possible, but RSDL failes to mention or make available an example model. There's my two cents on that, if anyone else can think of something else that can improve performance by all means, chip in.
trackman44:)
boleyd
08-30-2008, 02:43 PM
T
Have you got the latest DX-9 installed ?
I did not. Have now loaded latest August 2008 version and no change. FSX forum also saw no advantages flying make-believe aircraft.
;)
Would not be the first time that after upgrading to a more recent version of DX or graphics driver my MSTS started playing up and I had to restore their previous versions.
I have no idea why you continue believing misconceptions about the latest drivers and latest DirectX update causing problems with MSTS or any other sim/game for that matter.
With a ATI 4870X2 and a Nvidia GTX 280 I’ve been using the latest ATI Catalyst 8.8’s and the new Nvidia 177.92 drivers along with the latest DirectX updates without any problems. I never had any problems with any of the other driver releases or DirectX updates before this either.
That said, just installing the latest drivers with the latest DirectX update is not going to help an already botched OS.
I’m beginning to wonder if you’re excuses for not properly updating your system is just your way of justifying the fact that you really have no clue how to set up and maintain a system to begin with.
Craig H
08-30-2008, 05:21 PM
Hope the frame rate doesn't negate the enjoyment.
Jim,
Frame rates aside, I liked it. :D
Craig
FSX forum also saw no advantages flying make-believe aircraft.
As mentioned before in my other response you are not going to get some magical performance increase with a DirectX update especially on a system that is already botched.
Since you refer to the FSX forums I assume that you understand how FSX’s performance is sensitive to the condition of the system. One of the most noticeable signs of this can be seen with blurry ground textures. Now compare the Innsbruck screen shots that Otto took on his machine to the screens below taken with a machine that is completely up to date.
Here is what the MSFX-X Alps look like at Innsbruck in the Austrian Tirol, I am hoping is what we shall also get to see in their MS-TS-2, the same WORLD scenery being used ! ;)
As they are including a Swiss route it should be something to look forward to, it's alpine scenery more or less looking the same, but have not yet seen any in-game screenshots of it.
O t t o
http://www.otto-wipfel.co.uk/rsa/innsbruck-fsx.jpg (http://www.otto-wipfel.co.uk)
It's looks even better at ground level ! ;)
O t t o
http://www.otto-wipfel.co.uk/rsa/innsbruck-air-port.jpg (http://www.otto-wipfel.co.uk)
ATI 4870X2/Catalyst 8.8/DirectX Aug. 2008
http://img514.imageshack.us/img514/1374/fsx1nn9.jpg
http://img514.imageshack.us/img514/1858/fsx2vt1.jpg
http://img514.imageshack.us/img514/255/fsx3ae1.jpg
http://img514.imageshack.us/img514/9349/fsx4vk5.jpg
http://img514.imageshack.us/img514/232/fsx5mj7.jpg
OTTODAD
08-30-2008, 06:12 PM
I’m beginning to wonder if you’re excuses for not properly updating your system is just your way of justifying the fact that you really have no clue how to set up and maintain a system to begin with.
Yes, we all know that you are the only one who knows all about how to set up and maintain systems, spending a fortune on the latest hardware which does nothing for MSTS nor RS beyond what I already have and what some can afford.
After 30 years of setting up and maintaining networked computer systems for satisfied clients of my employers and then my own, I do not need you nor anybody else to tell me how to do that !
You are invisible again, my stomach turning over every time I read your morsels of wisdom ! :mad:
O t t o
spending a fortune on the latest hardware which does nothing for MSTS nor RS beyond what I already have and what some can afford.
So the latest video cards from ATI and Nvidia and the latest processors from Intel do nothing to improve the performance of RailSim?
Really, then prove it.
As a start to see how much the consist effects your performance take a screen shot of two units sitting at Summit.
Put a consist together with a fifty car hopper train with three units and start out of San Bernardino taking screens along the way in similar locations that I show below. Make sure you grab screens that capture as much of the entire train as possible.
Then let’s see some screens of a route with more demanding scenery, “The Isle of Wight”. Build a consist similar to the one in my screens and pick some spots heavy with vegetation and structures.
Last, take a screen of the frame rate you get with the “Oxford to Paddington” “Rush Hour Run” scenario from in cab at the station.
Make sure you have all the options in KRS at their highest settings along with 4XAA and 16XAF, 1600x1200 resolution.
http://img370.imageshack.us/img370/9219/testvh5.jpg
http://img370.imageshack.us/img370/305/test2eo5.jpg
http://img370.imageshack.us/img370/9228/test4qh2.jpg
http://img370.imageshack.us/img370/2327/test5aj3.jpg
http://img370.imageshack.us/img370/2380/test6ml9.jpg
http://img370.imageshack.us/img370/7333/test7vg4.jpg
http://img370.imageshack.us/img370/6347/test8vy9.jpg
http://img370.imageshack.us/img370/2701/test9ed4.jpg
http://img370.imageshack.us/img370/7052/test10zd6.jpg
After 30 years of setting up and maintaining networked computer systems for satisfied clients of my employers and then my own, I do not need you nor anybody else to tell me how to do that !
You are invisible again, my stomach turning over every time I read your morsels of wisdom ! :mad:
O t t o
So I guess “30 years of setting up and maintaining networked computer systems” has taught you nothing as far as how to get good performance with the latest games?
LOL, may be your stomach is turning like many of ours have turned over the years with your misconceptions.
MikeSimpson
08-30-2008, 09:07 PM
Ran your 'long haul to Victorville' with my old DX9c, got around 5fps, then upgraded to the latest DX9c and ran the scenario again and still, no difference. Also tested it with and without the 'Procedural Flora' option, still no significant difference. My system is:-
Windows XP Pro SP2
AMD Athlon 2600+ 2.2Ghz
NVIDIA 6800 XT AGP card (yah, I know, old technology, works fine with me)
2gig DDR RAM
Just to compare with other scenarios I ran the 'return ticket' scenario on the Oxford-Paddington route and I noticed a slight improvement in the object loading while coming into Paddington station (in other words, not as jerky as before). Other than that, I think that to improve performance, RSDL has to make available to us default rolling stock with instaced bogies and wheels, as in seperate GeoPcDx and texture files for the bogies and wheels, instead of them being part of the locomotives, freight or passenger rolling stock. Apparently in one of the Dev Docs it states that this is possible, but RSDL failes to mention or make available an example model. There's my two cents on that, if anyone else can think of something else that can improve performance by all means, chip in.
trackman44:)
Hi Trackman,
My memory is not what it was (cranial memory, not PC), but I seem to remember RSDL Derek saying that although instanced bogies and wheels were mentioned in the documentation, they either have not been implemented in Rail Simulator, or that there was actually no way of doing it :-)
As for the Long Pull to Victorville, I really like this scenario and am getting from about 8 fps to 35 fps on it using:-
Intel Q6600 2.4 gHz overclocked to 3.2 gHz
4 gigs Geil 1066 MHz ram
Nvidia 8800gtx video card with 768 meg ram
Nvidia drivers 177.83
PhysX drivers 2.8.1
Running RS in a 1680*1050 window on a 24" monitor on a dual monitor system I can also use 1920*1080 using full screen.
I use Fraps to measure frame rates as RS never shows below 14 fps.
Mike
tdwolf
08-30-2008, 09:17 PM
you mention
4XA4
16XAF
what do they refer to
I have Nivida 8800 g force
1600 X 1200 do not work for me
only have one card and one screen
am getting from about 8 fps to 35 fps on it using:-
Intel Q6600 2.4 gHz overclocked to 3.2 gHz
4 gigs Geil 1066 MHz ram
Nvidia 8800gtx video card with 768 meg ram
Nvidia drivers 177.83
PhysX drivers 2.8.1
Running RS in a 1680*1050 window on a 24" monitor on a dual monitor system I can also use 1920*1080 using full screen.
I use Fraps to measure frame rates as RS never shows below 14 fps.
Mike
Mike,
That frame rate seems very low for a machine with those specs. Are you sure it’s just the consists that’s causing the issues?
you mention
4XA4
16XAF
what do they refer to
I have Nivida 8800 g force
1600 X 1200 do not work for me
only have one card and one screen
tdwolf,
You can either force the AA and AF with the video card control panel or set in the KRS configuration menu on start up.
If 1600x1200 doesn’t work for you it might be higher than the native resolution of your monitor if you are using an LCD. Do you know the specs of your monitor?
M1ckran
08-30-2008, 09:36 PM
Beautiful screenshots there djt1 with a really "solid" feel.
Good colour, detail and contrast.
Very nice indeed.
Beautiful screenshots there djt1 with a really "solid" feel.
Good colour, detail and contrast.
Very nice indeed.
Thanks, they were taken with a Nvidia GTX 280 using the latest 177.92 drivers.
It’s hard to take a bad screen with the “The Isle of Wight” route, that vegetation is incredible. Some better screens of the Cajon Pass can be found here, back when I was still using a 8800 Ultra –
http://forums.flightsim.com/vbts/showthread.php?t=267462
I’ve just done trying the new ATI 4870X2 with KRS and was surprised that dual GPU’s do work very well with this sim. Switching from single GPU mode to dual GPU (Cross Fire) did show a substantial increase in frame rates.
I’ll post some screen shots with the ATI 4870X2 as soon as can.
M1ckran
08-31-2008, 12:00 AM
Thanks for that.
He's my best effort so far with an 8800.
Not in the same league as yours but, in mitigation, the jpeg compression results in a 71k filesize and a fair bit of atmosphere.
It's Gacqueline pulling a heavy tourist special up the Cinder Hill incline with banking assistance provided by Glenda.
http://www.atomic-album.co.uk/showPic.php/206861/CinderSpecial.jpg
Thanks for that.
He's my best effort so far with an 8800.
Anyway you could put some screen shots in the same locations I used above with the same consists? I’d like to see what you’re getting for performance.
What are the rest of your system specs?
I’m still waiting for the magical screen shots from Otto that back up his statement that higher end hardware does nothing to improve KRS performance.
M1ckran
08-31-2008, 12:34 AM
I'm running 32bit XP on an Asus p5E with a Q6600 running at 3.25 and 4Gb of DDR2 running at around 930 (don't remember exactly).
I'm a bit in-between-things at the moment because I've got another system to build with an E8400, but I'm too engrossed in RS to faff about with hardware!
I suspect that RS would be happier with dual-core and I can use Quad-core for other things.
I think many people don't get the best out of their equipment before they decide to upgrade. Even the best kit needs to be coaxed into giving its best by tweaking the settings, plus regular maintenance to keep the balance right.
A computer running simulation software should never be a general-purpose machine, in my view. A lean installation results in a quick machine if you do it properly.
Did I say I'm engrossed? I've just noticed the time: 4:34am. Time for bed. Goodnight.
Michael
Capt_Scarlet
08-31-2008, 06:16 AM
With a ATI 4870X2 and a Nvidia GTX 280 I’ve been using the latest ATI Catalyst 8.8’s and the new Nvidia 177.92 drivers along with the latest DirectX updates without any problems. I never had any problems with any of the other driver releases or DirectX updates before this either.
I was wondering if you have seen the transparency problem with the 4870X2 as shown in this post on UKTS ? http://forums.uktrainsim.com/viewtopic.php?f=215&t=86466
John
I was wondering if you have seen the transparency problem with the 4870X2 as shown in this post on UKTS ? http://forums.uktrainsim.com/viewtopic.php?f=215&t=86466
John
Yes, I get missing textures (some rolling stock completely disappears) when multi-sampling or super sampling is enabled. It’s the same issue I had before back when I was testing an ATI 3870.
The bizarre thing is I’ve been testing this 4870X2 for a few weeks now and KRS is the only sim/game out of about a dozen that displays this issue.
boleyd
08-31-2008, 01:44 PM
My solution is to remove some cars and enjoy 22fps on Long Pull. Or, I could ask my wife to stop her medications for a few months and get a new PC. Of course I could be one of the desperate and use my credit card. Probably better to talk to my wife!
banks2
08-31-2008, 02:00 PM
Otto,where can I find Mike Simpson's AssetSetup.exe.
Thanks Dave
OTTODAD
08-31-2008, 02:11 PM
Otto,where can I find Mike Simpson's AssetSetup.exe.
It is part of RS_Tools (The Missing Bits) : http://members.optusnet.com.au/virtualtrains/downloads.html
It is the RS_Tools_TMB.exe with packages routes and scenarios and in doing so supplies either the RouteSetup.exe or AssetSetup.exe.
It can do a lot of other things too ! ;)
O t t o
Otto,
Did you get those screens that show older/weaker hardware performing better in KRS than the high end new stuff ready yet?
dick8299
08-31-2008, 05:59 PM
My question is why even create and publish a scenario that will not play on the average computer????
MikeSimpson
08-31-2008, 07:46 PM
Mike,
That frame rate seems very low for a machine with those specs. Are you sure it’s just the consists that’s causing the issues?
There is a lot of stuff on this machine always running in the background, it is the server on my LAN, runs multiple monitors, has 6 copies of Rail Simulator on it and really needs a big clean out.
However it runs RS with no stuttering, and gets to within about 10 fps of your pictures above, like standing in Paddington station etc. When tested with 3D Mark 06 it gives a result of around 13900 which is much better than I got on my old machine.
Mike
banks2
08-31-2008, 10:28 PM
Thanks Otto
However it runs RS with no stuttering
Thanks Mike,
I guess it all depends on how critical you are of the stuttering. Even two 10,000 RPM drives in RAID 0 will not cure the scenery stuttering with the Oxford to Paddington route. I’m planning to try the new solid state hard drives next to see how much they improve the situation.
The other big surprise is how much of a frame rate difference I’ve seen between running sims/games on Vista 64/SP1 vs. XP/SP3 32 bit. Doing some back to back comparisons on fresh Vista and XP installs I’ve seen as much as a 15 -20 FPS improvement over XP with Vista 64. I guess the predictions were true about the drivers for Vista becoming more refined than the ones for XP.
UPSD70ACE
10-13-2008, 04:23 PM
I just Downloaded the lgpull100.rpk,Will Packager install the Long Pull to Victorville with all of it's Rolling Stock & etc.:confused:
daniellouwrens
10-13-2008, 05:04 PM
My question is why even create and publish a scenario that will not play on the average computer????
So people with high end equipment will have an activity to test the limits of their set up.
Thanks for the download Otto.
regards
OTTODAD
10-13-2008, 08:23 PM
I just Downloaded the lgpull100.rpk,Will Packager install the Long Pull to Victorville with all of it's Rolling Stock & etc.:confused:
Hi Tim !
Download my RS_Tools_TMB packaged version of it which has all it needs other than default rolling stock:
www.otto-wipfel.co.uk/rs-downloads/long-pull-to-victorville.zip
Check it's README and follow the simple instructions ! ;)
Take care, O t t o.
UPSD70ACE
10-14-2008, 06:49 PM
This scenario is too slow for my PC sorry about this.
zbobg
10-14-2008, 08:31 PM
I just tried this scenario and OMG is it slow! Very nice, but slow.
Loads and runs just fine but at 14..20 FPS.
This is on an e6600 @ 3.0GHz with nv9800GTX, so RailSim is apparently VERY CPU bound (read: unoptimized). Even at 14 FPS my CPU is only using 57% total usage of both cores, neither core runs even close to 100%. So to run this scenario well you'd need a lot faster CPU - something like 10GHz (like that's possible).
Conclusion: RailSim desperately needs some optimization!
Sadly, by the time that RailSim gets all of its problems resolved, most of us will have moved on to MSTS2 (maybe should be MSTS3?). That's providing MSTS2 lives up to its expectations.
snootnose
10-14-2008, 11:43 PM
First I want to say thank you Otto for taking the time to try things and to create things for the community. You do try to share things with community which is more than MOST of the whiners and complainers do. I ran the scenario and I get the solid 14fps too. My first impression is that the long consists are what the problem is. I will try the scenario with the shorter consists to see if I get higher fps.
Once again, Thank you for your efforts.
OTTODAD
10-15-2008, 07:41 AM
First I want to say thank you Otto for taking the time to try things and to create things for the community. You do try to share things with community which is more than MOST of the whiners and complainers do. I ran the scenario and I get the solid 14fps too. My first impression is that the long consists are what the problem is. I will try the scenario with the shorter consists to see if I get higher fps.
At my age still being of use to my fellow simmers and computing friends is what keeps me going and what I do being appreciated makes my day, but could do with more physical exercise, which is boring ! :D
I had the same frame rates running this scenario which at 14 real fps is just about good enough.
But that reading is the lowest RS will admit too and increased stuttering if it is really lower lets the cat out of the bag. :o
Reducing the lengths of the many AI trains running in my cajon-otto-minor-v02.zip copy of the B-SB route has improved frame rates when viewing an approaching AI from the stationary player train's cab, which are 32 fps before it appears and then fluctuate between 28 and 15 fps, going back to 32 fps after it has passed. Good enough to enjoy the action ! ;)
O t t o
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