View Full Version : Night Texture
wolfpackleader
09-25-2008, 02:46 PM
In the msts library there is a biege tower, cant remember off hand the file name. However I am looking for someone to add night textures to the windows. I would do this myself but I don't know how nor do I have any kind of paintshops or photoshops. Thank you,
Rob
lelandfletcher
09-26-2008, 01:26 PM
Dear Rob,
I think I can help you.
Yours truly,
Leland
wolfpackleader
09-26-2008, 02:17 PM
Dear Leland,
If you could help me that would be great. I would love to have this tower lite at night.
Thanks
Rob
lelandfletcher
09-27-2008, 07:46 PM
Dear Rob,
Still waiting.
Yours truly,
Leland
wolfpackleader
09-27-2008, 10:18 PM
Leland,
I'm sorry but what is it your waiting on? Please let me know.
Thanks
Rob
lelandfletcher
09-28-2008, 12:47 PM
Dear Rob,
Unless I know what to repaint, I can't repaint.
Yours truly,
Leland
wolfpackleader
09-29-2008, 02:47 PM
Dear Leland,
The structure that I am wanting night time lighting in is beigetwr.zip in the file library. Thank you so much for being willing to do this. I think it will add a nice touch to my route.
Thanks
Rob
lelandfletcher
09-30-2008, 02:54 AM
Dear Rob,
There all ready is a night texture for this.
Before I get started, this tower is a repaint of an MSTS tower that all ready has a night texture. It is in EUROPE1 route.
open the BeigeTower.sd file and change to ESD_Alternative_Texture ( 1 )
SIMISA@@@@@@@@@@JINX0t1t______
shape ( BeigeTower.s
ESD_Detail_Level ( 5 )
ESD_Alternative_Texture ( 1 )
ESD_Bounding_Box ( -2.14733 -0.532 -5.69482 2.51781 5.53839 2.48374 )
Then:
Copy the UKSignalBox3.ace from EUROPE1/textures/night, rename it to BeigeTower.ace, and place it in the textures/night for your route.
That is it!
Yours truly,
Leland
)
wolfpackleader
09-30-2008, 12:31 PM
Leland,
Thank you so much for the info on this tower. I didn't know that it alraedy had night textures.
Thanks
Rob
Simon12345
10-01-2008, 03:14 PM
:confused:
SIMISA@@@@@@@@@@JINX0t1t______
shape ( BeigeTower.s
ESD_Detail_Level ( 5 )
ESD_Alternative_Texture ( 1 )
ESD_Bounding_Box ( -2.14733 -0.532 -5.69482 2.51781 5.53839 2.48374 )
Err, should the alternative texture not be:
ESD_Alternative_Texture ( 256 ) , although I learned that it is a bit buggy (understatement) and you should use 257. Although this is for night and snow it should work (provided you add also a texture in the SNOW folder).
ESD_Alternative_Texture ( 1 ) is for normal and snow textures.
See http://forums.flightsim.com/vbts/showthread.php?t=274447 for more information.
wolfpackleader
10-03-2008, 09:54 AM
Just to let you know that 256 worked and the building is lit. Thanks to the both of you for the help.
Rob
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