Sorry mate but Ive never landed a DC3 in the 3 point attitude - ever. Dont know of anyone who did. The rudder doesn't have enough authority under 70 -80 kts. Best to aim for the end of the runway at 90kts level, 2300/20" and on touch down apply brakes and balance the elevator and fly that big tail down gently. I have a lot of hours on J3, Super Cubs and the Dakota. There are two types of pilot, those who have ground looped, and those who will. Thankfully my ground loop was gentle in G-ROVE at Glasgow. Cheeky bastard in the tower called me "Would you like to do a 180 and continue to the end of the runway- or can you taxi back to parking where you are !"... Had I been Dak' I might not be here to tell the story 🙂
I believe now because of a visual clue that the taxi issue is caused by an elevation issue. It being addon scenery. I say this because I notice that the Approach and Touchdown zones lights are above the ground.I searched in the net how to fix this and honestly it's beyond me. I have no idea how to use ADE to fix this and seeing as it's impossible to communicate with the authors,I find myself forced to change my default
There's also the whole tailwheel vs trike landing discussion. Most landing with a tail wheeled aircraft are done on main gear, rudder for directional control, tail wheel settles as get slower, then rudder, rudder, rudder, until engines off in the chocks. Of course for short field landing a three-point landing is the best, slow sleep, lots of wheel friction, and don't forget gentle brakes, on/off/on/off.... Add a cross wind and this is not for the feint at heart. The more we make sim flying realistic, the higher the challenge and greater the reward. OK time to try a short field, over the trees, crosswind landing with a J-3 and then a DC-3. I'll let you know how it goes!
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To not put to fine a point on it the DC-3 is a hard aircraft to fly. Multi-engine and tail wheel. That's rare and weird today and very little flying most modern pilots to prepares them for that scenario. Combine the fact it's a giant airplane and designed almost ninety years ago. The struggle is real. It's to be expected and it seems sim pilots are great at pushing buttons for realism but sometimes not so much at actually flying the plane for realism. But the pilot mod is the hardest one. Sure the plane as released has some issues but they sure aren't what most seem to think are wrong.
It also helps you stay alive RW! When we ferried a P-3B coast to coast in the '60s no one aboard had ever been inside a P-3 before. Much less sat in the cockpit.
We let the chosen take off pilots read the takeoff sensitive stuff before takeoff. While others passed the manuals around to learn how to control fuel burn, proper altitude, etc. And the two guys designated as the pilots to land us studied up on approach and landing. It worked out fine. Of course it did help that we had several manuals aboard and several hours between takeoff and the start of approach for everyone to study up on their assigned tasks.