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Can you use non-AI aircraft as AI aircraft?


neilking2706
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I thought I knew the answer to this was yes but I just tried it and it caused my FSX to fail to load twice (both times it got to "Loading scenery - 100% complete" paused for a few seconds, then crashed).

 

I undid the changes I'd made and now it's back to normal.

 

Specifically, I wanted to replace A340s in the WOAI Virgin Atlantic package with A330s so, because I couldn't find an AI Virgin A330, I decided to use Thomas Ruth's A333 (toma333b-1) with added VA textures (virgin_toma330-343x) but it didn't work as I described above.

 

The plane works fine when I select it to fly in.

 

So do some non-AI a/c not work as AI?

 

Or can anyone think of some gotcha I've overlooked here?

 

Thanks.

 

NK

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Agreed, user aircraft (especially payware) are way more detailed and sophisticated. Graphically use higher textures where as AI typically use mip-mapped textures to be even less detailed at distance.
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Flyable aircraft show just fine as ai. "error loading scenery" probably means the .bgl file you made is faulty. (technically all .bgl files are a form of scenery.).

If there was a problem with the plane you'd get: "error- unable to display flight model" instead.

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You can find Virgin Atalantic textures for the "The Fruit stand A330-300" over at Avsim on this page, scroll down and you will find them.

It's not a good idea to use non ai aircraft as ai as they would take up alot of resources.

 

Thanks for the replies and, yes, I understand it's not a good idea to use non-ai a/c as ai if it can be avoided.

 

That link above (thanks, btw) was to *FS9* textures - will they work in FSX?

 

Can I generally assume that FS9 stuff will work in FSX?

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