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Jim Robinson

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Everything posted by Jim Robinson

  1. I don't use FS2020 but it sounds to me like you need look at the menu bar at the top, then do Scenery Library > MSFS (just click on it, you'll probably see XPlane, FSX, P3D options also), then do Scenery Library > Load Scenery Library. LNM will spend a few minutes scanning your scenery installation and when it finishes you should see airports etc. on the map. Again, I don't have FS2020 but that's how it works for me with P3D and FSX anyway, hopefully that will work for you as well. Good luck. Jim
  2. If you need a nocd hack to get your FS9 running it'd probably be wise not to drag P3D's EULA into the conversation. ;)
  3. There's a big difference between: Creating a livery from scratch using a paintkit and some photos of an airliner for reference ...and: Copying and pasting bits and pieces from developer A's custom made VC textures onto developer B's texture sheets and releasing the result as an enhancement for developer A's competitive product. The distinction between the two really isn't rocket science. Your analogy is flawed, full stop.
  4. I find if I keep at least 3 sims installed they collectively generate enough problems with stuff not working as expected than it's always more than "interesting". :) "Interestingly", my FSX made me "run & trust" all my addon modules and gauges again here a month or so ago, and now it's giving me a 30 min trial period every time I start it. Been installed and working since 2011, I think it's just butthurt because I use P3D v4.5 for 99.9% of my flying now and it's acting like a spoiled little petulant child that's used to getting all the attention. 'Bout to get written outta the will. :mad:
  5. Been playing with this flight plan into a USFS airport in the mountains south of Glacier Park. The flight plan descends you through the canyons and eventually dumps you out on final for 3U7, Benchmark. I've flown it in the Pilatus PC-12 (easy), Beech C90 GTX, and even the Lear 45. :) Departure airport is S27 Kalispell City just south of Glacier Park Intl, cruise altitude is 15,000', total distance is 79 NM. Waypoints show up in the GPS as A7800, A7200, etc. which are the crossing altitudes for each waypoint, if anyone wants to try it you can download the flight plan here: https://flightplandatabase.com/plan/3778305
  6. Funny that the "crew" appears to be in the correct position in the MCX "after" screenshot I posted on the previous page, just not in the sim.
  7. I see, the crew's part of the external model (in the 172 anyway). I assumed he was part of the interior model. I wonder why he didn't move with the rest of the exterior model? ...and his head ended up way off to the right? Maybe the prop did that? :)
  8. I didn't try it but couldn't you just use the tool to make the exact same correction on the interior model too? So were you able to make all the adjustments in the acft.cfg just by changing: reference_datum_position = x, x, x ?
  9. If you're trying to move the reference point of the 3D .mdl it appears this tool can do it for you: http://www.flightsim.com/vbfs/fslib.php?do=search&fname=model_slider.zip I played with it and here's the difference in MCX: I haven't flown the aircraft since, I worry this might affect everything in the aircraft.cfg that's defined as a relative position from the datum. I don't know if the "datum" is actually the reference point of the .mdl however, I've adjusted positions for this & that in the aircraft.cfg a million times but I've never messed with the reference point in the .mdl. Good luck, and make a backup, lol. EDIT: That appears to screw everything up. The VC would obviously need to be moved too which could be done but note the position of the nav lights, I'm thinking everything in the aircraft.cfg would need to be adjusted.
  10. For boats you might try this, they're different than aircraft flight plans, and a .kml is exactly what you use to define the routes the boats take. See index.html inside the .zip file for instructions. https://flyawaysimulation.com/downloads/files/2688/fsx-boat-traffic-compiler/
  11. We got some snow and I'm incarcerated in the house now until March so I've been flying the sim a lot lately. I flew several flights over the weekend and don't really even remember everything I did but I guess the most notable was KPVU (Provo, UT) -> KAPA (Denver, CO) in the Carenado F406. I just bought the RealityXP GTN 750 and installed it in the F406. I had the Flight 1 version prior and I still have it in FSX but it doesn't work in P3D v4.5 being 64 bit. This flight was sort of a shakedown for the new GTN, first real flight I'd done with it. It worked well but I need to study up in the manual a bit. I tried to do this flight VFR at 17000' but the weather wasn't working out so I figured as long as I'm on oxygen I may as well go IFR and climb up well above it to take advantage of better tailwinds. The F406 made it to 25,000' with ease and I saw 310 kts GS at one point near Aspen! The F406 is similar to the Conquest but it's not pressurized and it uses Pratt & Whitney PT-6s rather than the Garretts the Conquest uses. Normally they don't fly this high in the real world but IIRC the service ceiling is 30,000'. They're a rare aircraft in fact, they were manufactured under license by Reims in France. As near as I can tell from flightaware there are only three of them in the states and only one of those flies regularly enough to have a flight history on flightaware. I think the others see some use sourcing aerial imagery and there probably isn't much of that going on this time of year. Here's a screenshot: I don't think you're any more obscure than I am, lol. I just like hearing about other people's flights. I like the screenshot forum too, especially when the posters provide a little backstory with their shots. Jim
  12. Nope, no sim restrictions and in fact I have a soft spot for FS2002 anyway since that was my first sim! Spent almost 20 yrs chasing "better" and yeah I've had a few wow! moments but I'm not sure I've ever been awestruck like I was just initially experiencing what FS was all about. I was a RW pilot before I ever flew a sim so I was pretty stunned when I tuned Coeur d' Alene VOR 108.8 into the Nav1 from memory and the VOR needle came to life! Thanks for posting, I enjoyed reading about your flights. I do have to ask about YBAL though. I have FS9, FSX, and P3D v4.5 installed and I can't find YBAL in either one of them. I googled it and found Balladonia but it's like 1500nm away from Lismore and closer to Perth. Did you mean YBNA Ballina?
  13. So where did you land then, LFRK? Also which airport on Isle of Wight? (Had to google it, lol.) What's the "danger" airspace all about, what's the danger? (all those airspaces look like a royal nightmare BTW :) )
  14. Just curious. Don't care if your flight was 23 NM in a J3 Cub with a 40 kt headwind the whole way, just want to hear about it. For me it was San Jose, California to Prescott, Arizona in the Carenado 560XL/P3D v4.5 and I had about 80 kts on the tail the whole way. I paid zero attention to the winds aloft planning the flight, purely lucked out. :)
  15. Nice shots & flight David, getting a good night's sleep is always more important that greasing the descent. :)
  16. Had this in my scans folder, snapped this myself on 35mm at Stapleton sometime between '81 and '84:
  17. Everyone on every FS forum on the planet knows by now that FSX left you and your Pentium IV/GeForce 7800 at the alter Jon, we actually heard you the first time. Typically it takes about 7 years for most people to work beyond a traumatic life-changing event, that's why there are so many songs that focus around "7 years" in some way, apparently you took it a little harder than most so for you it's been 14 and you still have a ways to go obviously. I'm pleased to see that you've now worked through denial and made it into the anger stage though, that's totally progress and that's a very good thing, you only have 3 stages to go before acceptance! I'm proud of you! Stay positive and remember we're all here for you, it'll get better, your black will eventually give way to blue I promise. It may take 30 years in your case but eventually it will! :D
  18. You keep trying to make "study level" synonymous with "flipping air conditioner switches" (I think that's the 3rd time in this thread alone and I've seen you do it in other threads as well). OK, VFR over pretty scenery is your thing and I'm glad that makes you happy but I personally enjoy procedural simulation and it pisses me off every time you imply that somehow makes me "an air conditioner switch flipper" because it's a little beyond air conditioner switches from my perspective. I spent 4 years working for a crop duster right out of A&P school in the mid 80s incidentally, so I do "get" round engines, noise, and nasty chemicals.
  19. flightplandatabase isn't one of the best planners IMO. Not bad if you use the route decoder option, better yet if you upload either a .csv or .json. Either can be custom edited in Notepad or Notepad++ prior to uploading. My personal favorite is LittleNavMap. You can update it with the latest navdata from Navigraph, it will do departures, arrivals, and approaches as well as low and high altitude airways. It can also do fuel planning and takes winds aloft into account. Very versatile, very well done, and very well documented. Has an active forum at Avsim and the developer is very proactive about supporting it. SimBrief.com is also excellent and you can update it with the same Navigraph data as LittleNavMap. SkyVector.com is another good one (for RW aviation, probably US only?) and there's a free tool called SkyVector to FSX that can turn SkyVector's .fpl output into a .pln that FSX/P3D can use. Yet another is Simple Flight Plan Maker which also comes from aero.sors.fr, it has it's own navdata and updates itself for free. All of the above are free. There's a fee for the Navigraph data however.
  20. Where does one acquire this "Bax DC-8"? I've never heard of it, it appears "BAX" is merely a livery (paint/textures) that could be associated with any number of base models. In order for someone to assist you in any way they'll need to look at things like the station loads in the aircraft.cfg and their relationship with the model's reference point. Someone will need to know which base model it is. Is it freeware or payware, and where did you get it? Exact download filename would be ideal. EDIT: It's not uncommon for the CG star in the payload editor to be in an unrealistic position BTW.
  21. Jim Robinson

    Blendmasks

    In an SDK supported FS9 photoreal you have one alpha channel and it's the watermask so anything you attempt to blend out will just turn to water. I don't know what we're looking at in the ptsim screenshot but I'll guarantee you it's not an SDK supported photoreal. Strange thread with no questions, no backstory, and no details of how it was done. I do know SBuilder9 was capable of making some kind of textured polygons so maybe that's what he did and maybe he was able to use the alpha channel of his textures to make part of it invisible. That's more like the ground poly I described than an actual photoreal but if it gives you the result you're looking for that's great. I've never done it, I'd suggest you attempt to contact the author of that post.
  22. Jim Robinson

    Blendmasks

    That's for FSX and P3D. Seriously, blendmasks are not supported for an FS9 photoreal, they weren't introduced until FSX. The only thing you can do in FS9 is make a ground poly in gmax, sketchup, etc. You texture it with ortho-imagery and then you can use the alpha channel of your textures to blend around the edges like you're wanting to do. There's an upside in that it frees you of the 4.7m resolution constraint associated with an FS9 photoreal but in FS9 you're limited to 1024px textures so you'll need to tile a bunch of them together to achieve any kind of acceptable resolution. The downside is that the surface your ground poly sits on must be perfectly flat so you can't really do the airport surrounds, you pretty much have to stick with just the flatten poly the airport sits on.
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