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Dave68

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Everything posted by Dave68

  1. I tried a no rolling cache, a default 8 GB, and a 512 GB rolling cache, no difference. Still the blurry textured areas in DFW unless I turn off photogammetry. It's happening in both Windows 10 and 11, so it's not an OS issue. I also deleted my MSFS packages installation and reinstalled Windows 11 and redownloaded and reinstalled MSFS and still the blurry textured areas in DFW, so it's surely not a corrupt installation of MSFS. If I can explain it the best way I can, those blurry textured areas look to be about a ZL of 2. I checked the Bing map of those areas in DFW through my browser and there is no blurry textures in the map for those areas, so it's not the source that is blurriness comes from.
  2. Lately I've been flying in Dallas in MSFS 2020 and I noticed east of the DFW airport, from the Irving to Addison area some ground textures are blurry. Also some ground textures are blurry at the DFW airport. At first I thought it was the Dallas City Enhanced V2 scenery I installed that was causing it, but then I uninstalled that scenery and those areas are still blurry. I also deleted the rolling cache file and disabled it, but that didn't fix it. The only workaround was to disable the photogammetry scenery but when I turn it back on the blurry textures appear again in those areas. I have terrain level of detail at 300, object level of detail at 200, 8x8 texture supersampling, and rendering resolution set to 4k. I have a Ryzen 7 5800X3D, 64GB DDR4-3200, RTX 4090, 2TB NMVe, and a 100 mb/s download connection with a 25 ms ping.
  3. Is the terrain level of detail be something that would benefit from a huge L3 cache in MSFS 2020? Would a complex study-level 3rd party aircraft while being inside the cockpit benefit less from a huge L3 cache but more from IPC/clockspeed?
  4. Is there any CPU-limited situation in MSFS 2020 where the Ryzen 9 7950X will overtake the Ryzen 7 7800X3D? I've read reviews about the 7800X3D and the charts show that it's faster than the 7950X in MSFS 2020 but I was wondering if there were certain situations in this game where there are exceptions? For example, does a 7950X beat the 7800X3D when using the Just Flight BAe 146 inside the cockpit and the terrain level of detail set to 400 at 1920x1080 (with rendering resolution scale set to 200), and full 3rd party AI Aircraft traffic? I'm just wondering if the huge L3 cache of the Ryzen 7800X3D helps only certain CPU limited situations in MSFS 2020 more than the increased clockspeed/IPC of the 7950X and if other CPU limited situations in MSFS 2020 benefit more from increased clocked speed/IPC than the a huge L3 cache of the 7800X3D? Right now I have a 5800X3D but was considering upgrading to a 7800X3D or a 7950X.
  5. Is there an easy way to create symmetrical custom camera views in MSFS 2020. I know how to create custom camera views but have a hard time making the opposite side symmetrical by eye, especially when it comes to angles of the opposite side. For example, left and right wing views.
  6. Well I deleted the 747-8i folder and associated liveries folders and had MSFS 2020 update restore them but that didn't restore the fps I was getting with that aircraft 2 months ago. Is something broken in my CPU or is the stock 747-8i much more CPU demanding that it was 2 months ago?
  7. Should the PMDG 737-800 be about as CPU demanding as the stock 747-8i, at least inside the cockpit? I get about the same fps in the PMDG 737-800 as the stock 747-8i when inside the cockpit (around 62-63 fps) sitting at CYVR Rwy 8R at 12:00 pm sim time and in Developer mode it shows that I'm Main Thread Limited. I'm just wondering if something is out of wack in the stock 747-8i in my MSFS 2020 installation and if I should be getting much higher fps in the stock 747-8i than the PMDG 737-800?
  8. I just found out that the only other way to make more precise adjustments in create custom camera views is by going to the menu and lowering the Free Look Speed to 10 (this is as low as it will go) and then remembering to set the Free Look Speed back to 100 when I'm done fine tuning my custom camera views.
  9. The Right mouse button is just for rotation. Although it will make precise rotating view adjustments while moving the mouse, it won't do it for lateral and height adjustments. It won't make height adjustments more precise.
  10. It's Alt-Ctrl-(number on numpad) to save custom views for each aircraft. However I can't do precise adjustments and as a result I overshoot the exact height or lateral I want to set even with a quick tap on the arrow keys.
  11. Is there a way to make fine adjustments for creating saved cockpit camera views? I just find the increments too much, even with a quick tap on the any of the arrow keys and I can't get it exactly how I want it. I know that I can just set the seat height in the menu but that's universal and I want to do it on a per aircraft basis. I also know that I can edit the camera.cfg file for the aircraft that I want to fine tune the saved camera view adjustment but that is just too inconvenient for me as I have to save the file and restart MSFS 2020 and hope it's the way I want to the view to be otherwise I will have to reedit the file and restart MSFS 2020 again, and continue the cycle until the saved camera view looks the way I want it to look. I know that in X-Plane 11 you can make a fine adjustment when creating saved camera views by pressing the Ctrl key with the arrows, R, or F keys at the same time as the adjustments happen much slower doing it this way. Is there something like this in MSFS 2020 or do I have to resort to editing the camera.cfg file for the aircraft I want to fine adjust the saved camera views?
  12. Does the 3D cache of the 5800X3D become less important and raw CPU power become more important as a flight model becomes more complex? For, example would a 13700k start to beat a 5800X3D if using an aircraft with a very complex flight model? I read reviews on the 5800X3D and it showed the 5800X3D beating a 13700k in MSFS 2020, but now with the latest update that mentions that it improved flight modeling of the stock 747-8i (I did see a huge drop in frame rate with this aircraft as I mentioned earlier) and 787-10 is this still the case, at least when using those aircraft? What about 3rd party aircraft such as the PMDG 737 (600-900) and the JF BAe 146, would the 13700k beat the 5800X3D when using those aircraft?
  13. I had rolling cache disabled. My internet connection has been getting dropouts starting 3 weeks ago but it was fixed last week, so maybe my internet connection was unstable at the time of the stuttering? They fixed the broken wiring outside and replaced the modem with the latest version since the dropouts still happened after they fixed the broken wiring outside. Also I did upgrade to 64GB DDR4-3200 last month anyways.
  14. I tested a different aircraft, the BAe 146-200 (a 3rd party aircraft for MSFS 2020), and didn't experience a performance drop with that aircraft compared to 2 months ago. About 2 months ago it was around 53 fps using that aircraft sitting at CYVR, runway 8R and just recently it is still around 53 fps with that aircraft. Could the improved flight modelling of the stock 747-8i from a recent update cause the 747-8i to be much more demanding on the CPU? The release notes of the most recent update mentioned improved flight modelling of the stock 747-8i and 787.
  15. I just installed MSI Afterburner and it showed that my CPU is running at 4350-4450 MHz, CPU temperature was 68 C, CPU usage was around 21-23%, GPU clock was 2520MHz, GPU usage was around 29-30% in that scenario I tested out in MSFS 2020. I don't understand what is causing this performance loss based on what I gather from the MSI Afterburner readings as the readings look where they should be for my system.
  16. I reverted back to the previous BIOS version and I'm still getting the huge performance drop in MSFS 2020. So it's not the BIOS that is causing the issue. It's not the graphics card's drivers. It's not the OS. I also have Windows power management set to performance and my graphics card's power management mode set to performance as I always do.
  17. Come to think of it, I did forgot to set Performance Bias to Off in the BIOS after I updated the BIOS. So I did that and actually lost even more performance, went from 65 fps to 59 fps. I have an Asus ROG Strix B550-F (Wi-Fi) motherboard. The release notes mention that the World XIV update has improved flight models for the 747-8i and 787. Could the improvements in the flight models be more demanding on the CPU, especially on the main thread, and that could explain the majority of the performance drop? I'm not saying that I don't welcome the improvements at the cost of CPU performance in the flight models but I would like an understanding of the root cause of this performance drop that I'm getting in MSFS 2020. Also I doubt that going from 32GB DDR4-3200 CL16-18-18 to 64GB DDR4-3200 CL22-22-22 will cause a huge performance drop like this, at most I would think I would be going from 82 fps down to 78 fps from the increased memory latency. I did attempt to tighten the timings to the same settings as the XMP timings of the previous DDR4-3200 kit I had installed and increases the memory voltage to 1.35V (XMP memory voltage used by the previous memory kit that was installed) to see if it was actually the increased memory latency that was causing this huge performance drop but I was unsuccessful as MSFS 2020 crashed out back to the desktop interface during loading and my PC froze after that, requiring a hard reset.
  18. Well I just installed Windows 10 to make sure it was not a Windows 11 issue and I'm having the same performance loss in Windows 10 as well, so it's not an OS issue. I also tried a graphics card driver that I used to used 2 months ago, and the performance loss was still there. Is there a way I can roll back to the version I was playing 2 months ago, just to see if it's an update that caused it?
  19. Well, it's running smoothly and I keep the frame rate at half the vsync rate anyways when I'm actually playing the game. I can't tell the difference between 65 and over 82 fps but I have a 60Hz monitor, so that may have something to do with it. However if there is a more complex situation, that 82 fps might turn into 30 fps and that 65 fps might turn into 24 fps, and I then can easily tell the difference in smoothness, especially at a 60Hz refresh rate. I can easily tell the difference between 24 and 30 fps when the screen refresh rate is 60Hz.
  20. I also want to add that another factor that is different is that I updated my BIOS recently.
  21. I just can't figure out what is causing a huge performance loss in my system in MSFS 2020 since the last time I played it without the performance loss which was about 2 months ago then I uninstalled MSFS and reinstalled Windows 11 and reinstalled MSFS yesterday and copied the packages folder from my backup drive to Drive E which is a 2TB NVMe that I dedicate for just games. Before I got around 82 fps sitting at runway 8R at Vancouver International Airport in the default 747-8i. Now I"m getting around 65 fps in the same scenario. I did try 2 versions older graphics card drivers which I think were the ones I was using when I didn't have this performance drop, and actually lost around 2 more fps than the latest ones. However, in my experience graphics cards driver version does not make much of a difference in performance in MSFS. The only hardware change I did was upgrade from 32GB DDR4-3200 CL16 to 64GB DDR-3200 CL22 a month ago but I doubt the increased memory latency is causing this performance drop of this calibur, especially on a Ryzen 7 5800X3D. It didn't in X-Plane 11 or 12 and performance is still around the same in those games, or at most within a 0.5 fps delta. The scenario I experienced the huge performance drop recently is a Main Thread Limited scenario (both before and after the recent huge performance drop) according to the developer mode FPS display. Another thing different is that I did this time is installed MSFS core in Drive C but kept the packages (the bulk of the MSFS installation) folder on Drive E (my dedicated Games drive) because I didn't want the installation to add the MS folders (WindowsApps, Program Files, etc) to Drive E where my games are installed. I doubt that installing MSFS this way is causing the issue. Should the MSFS packages folder be on the same drive as these MS folders despite that during the installation it gave me an option of where to install the MSFS packages folder? So anyone here have any idea of what would cause MSFS to go from 82 fps to 65 fps in this scenario recently? My system: Ryzen 7 5800X3D, 64GB DDR-3200, RTX 4090, 2x2TB NVMe, Windows 11 Pro.
  22. Yes, just pressing/tapping a button there is no delay. I sometimes need to hold down a button for a few seconds to get to the trim/throttle level I want and that's when I get the delay. For a slight trim adjustment I can just tap the button and no delay, provided that I just want a slight trim or throttle adjustment, but most of the time when I adjust the throttle I need more than just a slight throttle adjustment, requiring me to hold down the button, and so that's when the delay shows up, making it harder to get the right amount of power at the right time. Of course a joystick with a physical throttle axis I won't have that issue for throttle but still have that issue for trimming if I want to make more than a slight trim adjustment, unless I get a joystick with a physical trim axis.
  23. Because I'm using an Xbox One controller and I use buttons for increasing and decreasing throttle and elevator trim. I noticed that FS2020 will have a one second input delay if I do an action that requires me to hold down a button on my controller, but if I assigned those inputs to FSUIPIC7, there is no delay for button hold downs as FSUIPIC7 has a configuration file that I can edit to get rid of that input delay for button hold downs. I used to have a Logitech 3D Extreme Pro joystick and for trimming with a button, there was a 1 second delay as well. Using FSUPIC7, which I purchased a license for, is a workaround to this issue. If I used my PS4 controller, FSUPIC7 will work hidden while using FS2020 since that controller uses Directinput. Is there a way I can get rid of the one second input delay for button hold downs natively in FS2020?
  24. I'm using an Xbox One controller for my PC and I can't get the Xinput Plus program to work with FS2020. When I choose the application using the Xinput Plus program, it says that I don't have permission to open up the Flightsimulator.exe file. The reason I want to use the Xinput Plus program is because I have FSUIPC7 installed for FS2020 so that I don't have the one second input delay when pressing a button for throttle and trimming. However, I read that FSUIPC7 has to be shown while using Xinput controller in order for FSUIPC7 to work with Xinput controllers, meaning that I must run FS2020 in windowed mode which I don't want to. For Directinput controller, FSUPIC7 can be hidden and still work with FS2020, meaning that I can run FS2020 in full screen mode, with FSUIPIC7 and a Directinput controller. I read that Xinput Plus is a program that can convert Xinput to Directinput output. Does Xinput Plus work with UWP (Microsoft Store) games or is it limited to Win32 games? I have the MS Store version of FS2020. Does Xinput Plus work with the Steam version of FS2020?
  25. I also yesterday updated to the latest Nvidia driver for my GPU and that probably fixed the 1-second stutters in FS2020. I can rule out a defective CPU and GPU as it happened when I had a 5800X and a 1080Ti installed as well.
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