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jdmesq

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About jdmesq

  • Birthday 10/30/1921

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    Missoula, MT

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  1. I used to love reading the reviews of past versions of the simulators. Are they still here somewhere?
  2. I just realized some users of MSFS might not have remembered Flight Simulator 98, 2000, 2002, 2004. This is as it should be and although I was surprised I realized were getting one of the classic features of Flight Simulator back. Heck with ATC and a tower cam view Here's to playing about a decade behind just like I used to. Ah sweet nostalgia.
  3. To not put to fine a point on it the DC-3 is a hard aircraft to fly. Multi-engine and tail wheel. That's rare and weird today and very little flying most modern pilots to prepares them for that scenario. Combine the fact it's a giant airplane and designed almost ninety years ago. The struggle is real. It's to be expected and it seems sim pilots are great at pushing buttons for realism but sometimes not so much at actually flying the plane for realism. But the pilot mod is the hardest one. Sure the plane as released has some issues but they sure aren't what most seem to think are wrong.
  4. In speaking with a local DC-3 pilot he made the comment you can get the tail off the ground before you actually have rudder authority. There is a LOT to think about when flying the "default" DC-3 and as I've dug deeper most of it is correct. It's a two person airplane that you can't fly competently alone after a few hours. It's work, practice, time and knowledge to fly it well. And it's great fun. Reading the actual flight manuals in various forms has really helped my flying. If ATC doesn't ask me to contact ground on a landing roll it's a success for me at this stage.
  5. A large twin engine tail dragger is really hard to fly. That's as per prototype. Lots of good information on the official forums on the feedback session.
  6. This continues to be bandied about by people who aren't getting exactly what THEY want. So I'm curious where the proof of his is beyond "The sim doesn't do what I want it to do right now." If anything it's a balancing act but we PC simmers are getting the best of the program and will continue to do across the board. If you want the best experience you'll play on PC. If it were truly an Xbox game the reverse would be true, no?
  7. Sorry to necro but Ohio Valley Aviation had a few pilots who flew for GLE. We've decided to continue to fly some of the routes simply for nostalgia and that we liked them. Find our GLE routes in the menu to your left. https://www.ohiovalleysystem.com/Aviation/index.htm
  8. Perfect. Thank you! I still go back and read the 2004 and FSX reviews now and then. The wonder is palatable.
  9. Did we ever get an official review when this game came out? I do love reading such from all the sims, didn't see one on the MSFS main page.
  10. On my X56 the general pan is now on a stick instead of a hat. I'm learning to use the drone camera too. The learning curve is a bit steeper but it's a new simulator so I'm adjusting.
  11. I have captured an image of the FOD. Here it is at Cuyahoga Co. (KCGF)
  12. No issue with that device. I'm on a hardwired network so speed doesn't seem to be an issue. We'll try again I guess.
  13. I've experienced it on both 24L and 24R. Specs are in my signature, I use a Saitek X56.
  14. For the second time I've executed a wonderful landing only to hit an object on the runway and cause damage to the aircraft ending my flight. Best I can describe the objects are fissures in the ground as if caused by an earthquake. If I'm in a slower aircraft they vanish as I get close but I had no chance in the TBM. Anyone else experience this?
  15. And for the first time it's being modeled. No more flying on rails. The terrain around you influences your stability. You can change back to legacy flight model if you prefer.
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