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gaputz

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Everything posted by gaputz

  1. 25 downloads

    FS2004 Royal Canadian Air Force CC-130H AI Traffic Textures Textures for the RCAF CC-130H fleet in 2022. The JYAI CC-130 model for AI Traffic required. Further details in the readme file. Colours and markings based on Canadian standards. Each airframe individually weathered to add subtle variation and to resemble actual aircraft as far as possible. By Gregory Putz
  2. 38 downloads

    FS2004 Royal Canadian Air Force CC-144 Textures for AI Traffic Textures for the CC-144 Challenger fleet operated by 412 Squadron RCAF. The UGA/JBAI Bombardier Challenger 604 and Challenger 605 AI Traffic models are required. Optional 412 Squadron 80th anniversary markings provided. By Gregory Putz
  3. 28 downloads

    FS2004 Royal Canadian Air Force CC-130J AI Traffic Textures Textures for the RCAF CC-130J fleet in 2022. The JYAI CC-130 model for AI Traffic required. Further details in the readme file. Colours and markings based on Canadian standards. Each airframe individually weathered to add subtle variation to resemble actual aircraft as far as possible, including relocation of roundels when markings were updated to included RCAF titles. Alternate textures with UN decals for aircraft assigned to UN relief flights in Africa. By Gregory Putz
  4. 17 downloads

    FS2004 Chrono Cargo Texture for IFly 737-800 This texture set includes Chrono Cargo Boeing 737-800 C-GVZB. IFly Boeing 737-800 model for FS2004 required. By Gregory Putz
  5. 40 downloads

    FS2004 RCAF CC-150T 15004 Textures Textures for the contemporary grey livery of the Royal Canadian Air Force CC-150T Polaris Multi Role Tanker Transport serial 15004. CLS Airbus A310 model for FS2004 is required. By Gregory Putz
  6. 44 downloads

    FS2004 CLS A310 MRTT RCAF 15005 Textures Textures for the contemporary grey livery of the Royal Canadian Air Force CC-150T Polaris Multi Role Tanker Transport serial 15005. CLS Airbus A310 model for FS2004 is required. By Gregory Putz
  7. 43 downloads

    FS2004 ULS Cargo A310-300F TC-VEL Textures Textures for the ULS Cargo livery of A310-300F TC-VEL. CLS Airbus A310 model for FS2004 is required. By Gregory Putz
  8. France VFR has kindly offered their Reunion Island scenery but on the condition it be bundled with my FMEE airport scenery. This was accomplished but I was not able to post it here because the combined scenery is now too large to be posted directly but must be done using the flighsim.com ftp site. I could not get it to work for me so, for now, it won't be available here.
  9. I tried to post it here but the bundled scenery was too large for direct upload and I could not get the FTP method to work. Hopefully at some point I will get it into the library here. Sorry for the inconvenience. Thanks for those very kind remarks.
  10. Thanks for the kind remarks. I received permission to bundle FMEE with the Reunion island scenery. Unfortunately the scenery is now too large to upload directly so it has to be done through the flightsim.com ftp site. That ftp site seems to be down and has been at least for a few weeks given comments on the upload page. So far no response from the library managers but it is summer so maybe they are away. Sorry chaps, for the time being might not be able to post the bundled scenery here. My spouse says I should be getting something tangible from the hours I spend making airports! Happy to share and thanks is all I require.
  11. Hans and Roger, thank you for your kind remarks. Hans, I didn't even think about the editing the default. Will add it to the list of things to fix.
  12. 323 downloads

    FS2004 Scenery--FMEE Roland Garros Airport. Roland Garros Airport (ICAO: FMEE) is the principal airport of the French Overseas Region of Reunion Island. This scenery is a representation of the airport for FS2004 and was designed to fit onto the France VFR photoscenery for Reunion Island. This scenery will work with the default FS2004 Reunion Island but only those who own France VFR La Reunion will enjoy the full immersion benefits of FMEE in its proper setting. With permission, the starting point of this scenery is the FS2002 FMEE scenery by Yannick Mille. Static aircraft in this scenery are courtesy of David Rawlins. By Gregory Putz. Please note: FS2004 Scenery--FMEE Roland Garros Airport was inadvertently uploaded without some texture files. Download this fix to install the missing textures.
  13. I've not run into any problems such as you describe Hans but that is because I kept my old FS9 computer, which is operating on a Win 7-32 bit platform, for the expressed purpose of doing scenery work. All of my tools are there so they continue to work in their native environment. I have it networked to my primary computer so jobs like you described are done on the old computer and then transferred back seamlessly. Plus I keep a complete mirror backup of my FS9 set up on the old computer. Useless for flying in FS9 but still works great for development work. One of the airports you noted is a scenery I contributed to. All the work was done on that old computer including texture conversions. Just thought I'd mention this in case it is an option for you because it would avoid trying to pound round pegs into square holes when adapting old tools new operating systems.
  14. I realize you want to bulk convert scenery textures to DXT1 but keep in mind sometimes textures require DXT3 to work as intended in the sim. For instance, when semi-transparency or shading is required a grey scale in the alpha channel is needed, which can only be achieved in DXT3 or 32-bit textures.
  15. This is a fantastic tool. A must have for FS9ers.
  16. 54 downloads

    FS2004 Aeronaves CV640 Fleet For AI Traffic. for four Aeronaves Convair 640s. The Christain Page FS2004 model for AI traffic is required. By Gregory Putz.
  17. gaputz

    Kodiak

    I second that motion. Roger is a FS9 living legend.
  18. 24 downloads

    FS2004 Flair Airlines Boeing 737-800. This texture set includes Flair Airlines Boeing 737-800s C-FFLA flt #801, C-FFLC flt #802 and C-FFLJ flt #803. IFly Boeing 737-800 model for FS2004 is required. By Gregory Putz.
  19. 38 downloads

    FS2004 Canadian North Boeing 737-700. This texture set includes Canadian North Airlines Boeing 737-700s C-FHBO flt #701 and C-FHNI flt #702. IFly Boeing 737-700 model for FS2004 required. By Gregory Putz.
  20. 149 downloads

    FS2004 Scenery--EIDW New Tower. This small scenery package adds the new tower to Aerosoft Mega Airport Dublin. Construction of the 87.7 meter tower began in 2017 and was completed in second half of 2019. The Aerosoft Mega Airport Dublin scenery predates the new control tower. No files of the original scenery are altered by this add on. By Gregory Putz.
  21. Mark, I still have it but it is dormant on my old dual core computer. Greg
  22. Hi Mark I get slight micro stutters when maneuvering on the ground with with the QW 757 and Avro RJ/BAe 146 at detailed airports on my main FS9 sim computer, which is running Win7-64 but with all the taps wide open. Nothing as pronounced with your example. I do have FS9 on my Win10 machine and it runs with no micro stutters but that installation doesn't have all the bells I have on my Win7 set up. I chalked it up to system stress. Now, having said that, I do recall a quite similar issue that came out of no where on my old FS9 WinXP-32 duo core machine. It operated for ages without such stutters then all of a sudden there they were. I have no idea how or why but I got rid of the problem by disabling the default GPS from the gauge folder. That was not a big deal since I had purchased the excellent Reality XP Garmin units. Perhaps you could try that to see if it makes any difference. If you rely on the default GPS that just replaces one problem for another. As I recall I twigged on to that solution by reading somewhere on the net that it was a problem with the RealAir SF260 and that is how the problem was fixed with that aircraft. I can't find that now to reference it for you but I did find a similar description here. "I remember when the brilliant freeware Commander series came out ( from Milton ) , he had to advise people to remove the GPS from the VC because it was causing something similar to what you are describing.." Greg
  23. Hans, I think this is a function of what conditions were applied to the objects in question by the scenery designer. The object might have been created with a distance condition so that it appears only when the user is within a specific number of meters (ie. Distance to refpoint between 0 and X meters). Alternatively, the designer might have applied an empty LOD to the model to force it to vanish when a certain resolution is reached. I have used both methods in my scenery work. It takes a lot of work to avoid pop-up objects such as those you experienced with the airport in question. Greg
  24. Perhaps it could be a mesh resolution issue and you need to adjust the Terrain_Max_Vertex_Level in your FS9 configuration file. I'd check the CanarySim instructions to see if a higher value of say 20 or 21 is needed to run the scenery properly. Greg
  25. Hans, perhaps an explanation of the two types of photoreal terrain textures is necessary. The answer to your question depends on the type of aerial or satellite imagery applied over the default FS2004 terrain. If the imagery is applied over the default mesh using the FS2004 custom terrain textures SDK but you are limited the low resolution of the default textures (256 X 256). The advantage is that these textures follow the contours of the landscape. The problem is that at low altitudes the ground looks mushy and blurred. You should never have a texture lag problem with these textures. No need to change anything there. As you rightly point out, you never see untextured blotches on this type of terrain textures. These textures are easily identified because they must follow a FS2004 naming protocol (e.g. 000312232100200Su). Some developers place these in the Scenery/World/Texture folder and others in the airport’s Addon Scenery folder. Your problem is with textured polygons placed directly on the default terrain – normally referenced as a ground poly. These are the ones that have to be placed on a flatten because they will not follow the contours of the landscape. That limits their usefulness in FS2004 but the benefit is you can use a texture with a much higher resolution, the maximum being 1024 X 1024. This method is typically used for the area of the airport proper and maybe the approaches, where you’d like to see more resolution when you closer to the ground. If the area is large the developer probably used a great number of these higher resolution 1024 X 1024 tiles. For a detailed large airport, the size of the ground poly and the number of objects that must be rendered can put quite a strain on your computer’s processers (as explained in my previous post). First thing I’d do change any texture that does not need to be DXT3 to DXT1. There is absolutely no need to use DXT3 unless you have a transparency designed to blend into the background. I’d say that is rare in a ground poly, and when used is on the outer ring of tiles to avoid a sharp demarcation with the underlaying default ground. You could reduce the size of those terrain tile textures but then you would defeat the purpose of having the tiles in the first place. You might get away with converting the textures to 512 X 512 and still have acceptable resolution, especially if the developer also has an overlay applied (for grass maybe). If you are like my good friend Roger, and couldn’t give a hoot about photoreal ground textures, you could reduce to 256 X 256 or even lower. I’d say eliminate the ground poly altogether but the developer most likely used it as the basis for laying other features of the airport. Hopefully this explanation is of some assistance.
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