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Issue with flyable floatplanes using as AI


leuen
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I use several flyable floatplanes as AI, and up to now they work perfectly. But I got some issues with some specific mdoels, like the Dornier Wal or Benoist (St. Petersburg–Tampa Airboat Line). They correctly taxi out to starting position (take-off 2), but remain immobile and don't move for take-off. There aren't any errors in the ADE. Does anyone know what could be wrong or should be modified?

 

Thanks for any advice.

Bernard

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To absolutely rule out the airport, try getting them to takeoff at another airport. Preferably a stock airport that hasn't been edited.

 

The air file is only one part of a two part equation. The Aircraft.cfg also has a bearing. You could also try replacing the air file and .cfg file with that of a comparable aircraft model and see what happens. Just don't lose your original air and .cfg files.

 

PS: Typically, flyable aircraft are not made to be used as AI and can fly very strange, etc. The other issue is that the textures might be heavier than what is used for AI as well as the detailed heavier model. Thus having an overabundance of flyable aircraft as AI can have an impact on computer resources in a game that is single threaded and doesn't use much of the GPU from the get go.

 

I have used a few flyable aircraft for my FS2004 Area-51 project for AI simply because I couldn't find AI counterparts. But that was it. And I saw my SR-71 fly like utter crap. LOL

Edited by CRJ_simpilot
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"I have used a few flyable aircraft for my FS2004 Area-51 project for AI simply because I couldn't find AI counterparts."

 

I've often done this, but go back to FS2000, even FS98, for aircraft; the models have lower poly count, textures are usually lower res, typically fewer animations, and most work well with little to no tweaking. There also seems to have been a greater variety of aircraft produced back then.

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"...but remain immobile and don't move for take-off"

 

I assume this is on a seaplane base. Can you fly the airplane from this base? Is the base complete with ATC or do the AI just appear and take off on schedule?

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Assuming it's the aircraft models, it's usually the Contact Points that are the problem. Often the Scrape values are scraping on the ground, or something similar.

 

You can test this by temporarily replacing the Contact Points section of the aircraft.cfg file with a section from a plane's cfg file that does take off. Ignore what the plane looks like, but does it now take off?

Tom Gibson

 

CalClassic Propliner Page: http://www.calclassic.com

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Thanks your replies. I will try to modify the contact poin ts as suggested by Tom. Curiously I let flying a Junkers F33 as AI too using the same waterstrip, and it takes off correctly. Meanwhile I face the same problem with Denis Simanaitis' Benoist XIV.

 

Bernard

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Why NOT ???

 

ANY airplane can be USED as an AI aircraft.

 

(Even Helicopters can fly as "NORMAL" AI aircraft as well, Taxi like any other plane)

 

I fly old WWII, old & new Jets, WWI planes even from Carriers in the AI environment.

 

OMG ....

 

G. Kirschstein

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Dear Sir,

 

I'm fixing your plane.

 

Contact points way out of tolerance ... I'm MEASURING this plane for CORRECT Dimensions.

 

It is right now 21:55 EST time ...

 

the AIR file I will check tomorrow

 

I should be finished with the "plane" by tomorrow evening.

 

I still search for the Speed Data , T.O. Landing.

 

MOI Data must be adjusted as well ..

 

Sincerely

 

G. Kirschstein

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Here is modified aircraft cfg with new contact points (gear and floats). No edits to air file. Enjoy

Chuck B

Napmaule

 

//This cfg modified 20Aug04, by CB ('Napamule'), for FS2004, no edits to air file

//

[fltsim.0]

title=Benoist Biplane XIV

sim=benoist

panel=hjaFI

model=

sound=

texture=

checklists=

atc_id=B14

ui_manufacturer=Benoist

ui_type=XIV

description=The Benoist XIV was the world's first (heavier-than-air) passenger service: St. Pete/

Tampa, January 1, 1914.

//

[General]

performance=Length:\nSpan:\nWeight:\nPower:\nRange:\nDate:\nDetails:\nDesigner:

//

[WEIGHT_AND_BALANCE]

max_gross_weight=1748.000

empty_weight= 1568.000

//Useful Load= 180 Lbs (Fuel=30 Gals/180 Lbs)(Bal=0 Lbs)

reference_datum_position= 0.000000,0.000000,0.000000

empty_weight_CG_position=0.000000,0.000000,0.000000

max_number_of_stations=50

station_load.0=0.000000,0.000000,0.000000,0.000000

//MOI's

empty_weight_roll_MOI= 4300.000 //o=1137.000000

empty_weight_pitch_MOI= 8500.000 //o=4911.000000

empty_weight_yaw_MOI= 16000.000 //o=2360.000000

empty_weight_coupled_MOI=0.000000

//

[contact_points]

//GEAR

point.0=1, 8.0, -4.0, -2.3, 2600, 0, 0.8,30, 0.35, 2.5, 0.95, 0, 0, 0, 0, 0

point.1=1, 8.0, 4.0, -2.3, 2600, 0, 0.8,30, 0.35, 2.5, 0.95, 0, 0, 0, 0, 0

point.2=1, -1.0, -23.0, -2.3, 2600, 1, 0.8, 0, 0.35, 2.5, 0.95, 0, 0, 1, 0, 0

point.3=1, -1.0, 23.0, -2.3, 2600, 2, 0.8, 0, 0.35, 2.5, 0.85, 0, 0, 2, 0, 0

point.4=1,-19.0, -2.0, -2.3, 2600, 0, 0.8, 0, 0.35, 2.5, 0.85, 0, 0, 0, 0, 0

point.5=1,-19.0, 2.0, -2.3, 2600, 0, 0.8, 0, 0.35, 2.5, 0.85, 0, 0, 0, 0, 0

//FLOATS

point.6=4, 7.7, 0.0, -2.0, 1600, 0, 0.5, 0, 0.20, 4.5, 1.00, 0, 0, 4, 0, 0

point.7=4, 7.7, 0.0, -2.0, 1600, 0, 0.5, 0, 0.20, 4.5, 1.00, 0, 0, 4, 0, 0

point.8=4, -0.8, -23.0, -2.0, 1600, 0, 0.5, 0, 0.20, 4.5, 1.00, 0, 0, 4, 0, 0

point.9=4, -0.8, 23.0, -2.0, 1600, 0, 0.5, 0, 0.20, 4.5, 1.00, 0, 0, 4, 0, 0

point.10=4,-19.0, 0.0, -2.0, 1600, 0, 0.5,60, 0.20, 4.5, 1.00, 0, 0, 4, 0, 0

//

//SCRAPES //not needed !

//point.8=2, 0.5, 22.0, 1.5, 2000, 0, 0, 0, 0.95, 2.5, 1, 0, 0, 0, 0, 0

//point.9=2, 0.5,-22.0, 1.5, 2000, 0, 0, 0, 0.95, 2.5, 1, 0, 0, 0, 0, 0

//point.10=2, 8.0, 0.0, 0.0, 2000, 0, 0, 0, 0.05, 2.5, 1, 0, 0, 0, 0, 0

//point.11=2,-19.0,0.0, 0.0, 2000, 0, 0, 0, 0.05, 2.5, 1, 0, 0, 0, 0, 0

static_pitch=0.0

static_cg_height=2.8 //o=1.8

//

[brakes]

toe_brakes_scale=2.5 //o=1.000000

parking_brake=1

differential_braking_scale = 1.0

//

[pitot_static]

pitot_heat=1.000000

//

[flight_tuning]

cruise_lift_scalar = 1.0

parasite_drag_scalar = 1.0 //o=?=5.0

induced_drag_scalar = 1.0

elevator_effectiveness = 1.0

aileron_effectiveness = 1.0

rudder_effectiveness = 1.0

pitch_stability = 1.0

roll_stability = 1.0

yaw_stability = 1.0

elevator_trim_effectiveness = 1.0

aileron_trim_effectiveness = 1.0

rudder_trim_effectiveness = 1.0

//

[fuel]

//Main=0.000000,0,0,30.000000,0.000000

fuel_type=1.000000

number_of_tank_selectors=1

electric_pump=0

Center1=-2.000, 0.000, 0.000, 30.000, 0.000

//

[GeneralEngineData]

engine_type=0

Engine.0= -3.000, 0.000, 2.000

fuel_flow_scalar=1.000000

min_throttle_limit=0.000000

//

[piston_engine]

power_scalar = 1.0

cylinder_displacement=125.000 //o=76.5

compression_ratio=8.000000

number_of_cylinders=6

max_rated_rpm=1500.000000

max_rated_hp=125.000 //o=75.000000

fuel_metering_type=1

cooling_type=0

normalized_starter_torque=0.300000

turbocharged=0

max_design_mp=40.000000

min_design_mp=8.000000

critical_altitude=8000.000000

emergency_boost_type=0

emergency_boost_mp_offset=0.000000

emergency_boost_gain_offset=0.000000

fuel_air_auto_mixture=1 //o=0

auto_ignition=0

max_rpm_mechanical_efficiency_scalar=1.000000

idle_rpm_mechanical_efficiency_scalar=1.000 //o=2.000000

max_rpm_friction_scalar=1.000000

idle_rpm_friction_scalar=0.5000000

//

[propeller]

thrust_scalar = 1.0

propeller_type=0 //o=1 //0=Constant Speed, 1=Fixed Pitch

propeller_diameter=8.0

propeller_blades=2

propeller_moi=8.583877

beta_max=20.173913

beta_min=15.000000

min_gov_rpm=1400.000000

prop_tc=0.100000

gear_reduction_ratio=1.000000

fixed_pitch_beta=20.000000

low_speed_theory_limit=80.000000

prop_sync_available=0

prop_deice_available=0

prop_feathering_available=0

prop_auto_feathering_available=0

min_rpm_for_feather=0.000000

beta_feather=0.000000

power_absorbed_cf=0.000000

defeathering_accumulators_available=0

prop_reverse_available=0

minimum_on_ground_beta=0.000000

minimum_reverse_beta=0.000000

//

[airplane_geometry]

wing_area=400.0

wing_span=45.0

wing_root_chord=6.583333

wing_dihedral=1.735840

wing_incidence=0.785522

wing_twist=-3.801270

oswald_efficiency_factor=1.566420

wing_winglets_flag=0

wing_sweep=0.000000

wing_pos_apex_lon=0.000000

wing_pos_apex_vert=0.000000

htail_area=40.000000

htail_span=11.666667

htail_pos_lon=-18.888 //o=-14.666667

htail_pos_vert=0.000000

htail_incidence= 1.790 //o=3.246460

htail_sweep=0.000000

vtail_area=30.000000

vtail_span=6.244998

vtail_sweep=0.000000

vtail_pos_lon=-18.000 //o=-12.583333

vtail_pos_vert=1.500000

elevator_area=16.610000

aileron_area=20.300000

rudder_area=10.650000

elevator_up_limit=28.000447

elevator_down_limit=20.998903

aileron_up_limit=19.996227

aileron_down_limit=19.996227

rudder_limit=39.900 //o=25.783101

elevator_trim_limit=19.497754

spoiler_limit=59.900 //o=?=1.000000

spoilerons_available=0

aileron_to_spoileron_gain=0.000000

min_ailerons_for_spoilerons=0.000000

min_flaps_for_spoilerons=0.000000

spoiler_extension_time=2.000

//

[autopilot]

autopilot_available=0

flight_director_available=0

//

[Flaps.0]

type=1

span-outboard=0.500000

extending-time=0.000000

system_type=0

//

[stall_warning]

type=1

//

[Reference Speeds] //NOT HERE = 24.000000

full_flaps_stall_speed=24.000000

cruise_speed=50.084731

max_indicated_speed=165.000000

flaps_up_stall_speed=30.000000

//

[keyboard_response]

elevator=100.000000,180.000000

aileron=200.000000,1000.000000

rudder=200.000000,1000.000000

//

[electrical]

max_battery_voltage = 24

generator_alternator_voltage = 25

max_generator_alternator_amps = 60

//

[Views]

eyepoint=-4.000, 0.000, 1.000

//eyepoint=0,0,0

//

[EFFECTS]

wake=fx_wake

water=fx_spray.boo

dirt=fx_tchdrt.boo

concrete=fx_sparks.boo

touchdown=fx_tchdwn_sboo, 1.boo

//

[attitude_indicators]

attitude_indicator.0=1

//

[Direction_indicators]

direction_indicator.0=1,0

//

[turn_indicators]

turn_indicator.0=1,0

//

[hydraulic_system]

normal_pressure=0.000000

//

[deice_system]

structural_deice_type=0

//

[GPWS] //This Diables the 'don't sink', 'too low-flaps', etc call outs

max_warning_height = 0

sink_rate_fpm = -9999

excessive_sink_rate_fpm = -9999

climbout_sink_rate_fpm = -9999

flap_and_gear_sink_rate_fpm= -9999

//

//[forcefeedback]

//---END---

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Thanks Chuck. Applied your aircraft cfg, and it works perfectly!

 

50192464181_be069aec92_b.jpg

 

I tried to use it with Dornier Groenland Wal too, but it seems not being the right solution. It works with

Junkers F13 contact points while setting static_cg_height value at 6.81. But then the aircraft floates to high over the water.

 

Bernard

Edited by leuen
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Bernard,

These models can be from FS2002 and I don't have them. Mr Pook updates these types sometimes but are hard to find. So if you can direct me to the MODEL you want (ie: sometimes they are same name but can have 1 engine, 2 engines, 3 engines, etc) I can take a look at the dynamics, cnt pts, etc for you. Base model is best (paints such as 'Greenland') FOR THAT MODEL is irrelevant (to me). Cheers.

Chuck B

Napamule

PS: On the cfg I provided: the panel name is 'hjaFI' (I forgot to change name). Sorry about that. I use a panel that I am familiar with and that way I don't have to 'learn', or 'put up with', the provided panel which sometimes are lacking gauges, etc.

Edited by napamule2
i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Chuck,

As you correctly presumed, its a Dornier Wal initially for FS2002 done by Wolfram Beckert. I use the model available here, which shows props:

https://drive.google.com/drive/u/0/folders/0B8fpmSxRrUQZMDVUNGl5emZiSFk

 

Maybe you get it flying as AI. That would be very helpful, as I began to create von Gronau's flight around the world in 1932.

 

Bernard

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Well I am glad you got your wish. I downloaded the Wal but it was 7zip and my WinZip would not extract the files so I gave up (I am kind of busy with 'Real Life' stuff right now). Glad to hear Guenter Kirschstein helped you with the FDEs that made the Wal flyable. Don't worry, I don't need the Wal. I have 1,000 other (FS9 and FSX) air boats already (hehe).

 

As far a using as Ai I suspect that it not being able to turn on water or land MIGHT have made it unuseable as AI. The cnt pts that I made gave it steering on water and land. Not sure if that makes a difference when used as AI as I do not 'DO' AI. Look at lines for floats to see how you can add steering on water. Also compare the compression values for floats as mine work perfect (not bragging) every time. Have a nice RTW trip.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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